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using parameter instead of function to get typeMultiplier
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@ -7,7 +7,7 @@ import { Weather, WeatherType } from "./weather";
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import { BattlerTag, GroundedTag } from "./battler-tags";
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import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr, WaterSuperEffectTypeMultiplierAttr } from "./move";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { TerrainType } from "./terrain";
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@ -511,17 +511,11 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
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}
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applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker) < 2) {
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/**
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* Forces supereffectiveness from moves with according move attributes {@linkcode WaterSuperEffectTypeMultiplierAttr}
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*
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* Note: edgeCase for NonSuperEffectiveImmunity interacting with forced supereffective moves.
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* Future implementations of forced supereffective moves needs to be added here.
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*/
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if (move.getAttrs(WaterSuperEffectTypeMultiplierAttr) && pokemon.getTypes().includes(Type.WATER)) {
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return false;
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}
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const modifierValue = args.length > 0
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? (args[0] as Utils.NumberHolder).value
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: pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker);
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if (move instanceof AttackMove && modifierValue < 2) {
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cancelled.value = true; // Suppresses "No Effect" message
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(args[0] as Utils.NumberHolder).value = 0;
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return true;
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