bug fix: added conditional for learn move softlock

condition if statement for the cancel button during learning a new move
This commit is contained in:
Paul 2024-04-27 14:31:50 +02:00
parent 51408a0c9d
commit 0214c7c17f
2 changed files with 9 additions and 4 deletions

4
package-lock.json generated
View File

@ -1,12 +1,12 @@
{
"name": "pokemon-rogue-battle",
"version": "1.0.1",
"version": "1.0.3",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "pokemon-rogue-battle",
"version": "1.0.1",
"version": "1.0.3",
"dependencies": {
"@material/material-color-utilities": "^0.2.7",
"crypto-js": "^4.2.0",

View File

@ -376,8 +376,13 @@ export default class SummaryUiHandler extends UiHandler {
success = true;
}
} else if (button === Button.CANCEL) {
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE){
this.hideMoveSelect();
success = true;
} else {
ui.setMode(Mode.PARTY);
success = true;
}
} else {
const pages = Utils.getEnumValues(Page);
switch (button) {