From 0214c7c17fe167bb59a688c8f69cad113abf7b9b Mon Sep 17 00:00:00 2001 From: Paul Date: Sat, 27 Apr 2024 14:31:50 +0200 Subject: [PATCH] bug fix: added conditional for learn move softlock condition if statement for the cancel button during learning a new move --- package-lock.json | 4 ++-- src/ui/summary-ui-handler.ts | 9 +++++++-- 2 files changed, 9 insertions(+), 4 deletions(-) diff --git a/package-lock.json b/package-lock.json index 5521dcc86a8..ecaadf378ba 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "pokemon-rogue-battle", - "version": "1.0.1", + "version": "1.0.3", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "pokemon-rogue-battle", - "version": "1.0.1", + "version": "1.0.3", "dependencies": { "@material/material-color-utilities": "^0.2.7", "crypto-js": "^4.2.0", diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts index bf5a12b3f7d..9b7f13f3595 100644 --- a/src/ui/summary-ui-handler.ts +++ b/src/ui/summary-ui-handler.ts @@ -376,8 +376,13 @@ export default class SummaryUiHandler extends UiHandler { success = true; } } else if (button === Button.CANCEL) { - ui.setMode(Mode.PARTY); - success = true; + if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE){ + this.hideMoveSelect(); + success = true; + } else { + ui.setMode(Mode.PARTY); + success = true; + } } else { const pages = Utils.getEnumValues(Page); switch (button) {