bug fix: added conditional for learn move softlock

condition if statement for the cancel button during learning a new move
This commit is contained in:
Paul 2024-04-27 14:31:50 +02:00
parent 51408a0c9d
commit 0214c7c17f
2 changed files with 9 additions and 4 deletions

4
package-lock.json generated
View File

@ -1,12 +1,12 @@
{ {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"version": "1.0.1", "version": "1.0.3",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"version": "1.0.1", "version": "1.0.3",
"dependencies": { "dependencies": {
"@material/material-color-utilities": "^0.2.7", "@material/material-color-utilities": "^0.2.7",
"crypto-js": "^4.2.0", "crypto-js": "^4.2.0",

View File

@ -376,8 +376,13 @@ export default class SummaryUiHandler extends UiHandler {
success = true; success = true;
} }
} else if (button === Button.CANCEL) { } else if (button === Button.CANCEL) {
ui.setMode(Mode.PARTY); if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE){
success = true; this.hideMoveSelect();
success = true;
} else {
ui.setMode(Mode.PARTY);
success = true;
}
} else { } else {
const pages = Utils.getEnumValues(Page); const pages = Utils.getEnumValues(Page);
switch (button) { switch (button) {