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maybe solution
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@ -35,7 +35,7 @@ export class CommandPhase extends FieldPhase {
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if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
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if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
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commandUiHandler.setCursor(Command.FIGHT);
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commandUiHandler.setCursor(Command.FIGHT);
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} else {
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} else {
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commandUiHandler.setCursor(commandUiHandler.getCursor());
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commandUiHandler.setCursor(commandUiHandler.getCursor() !== 0 ? commandUiHandler.getCursor() : Command.FIGHT);
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}
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}
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}
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}
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