mirror of
https://github.com/switchbrew/libnx.git
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105 lines
4.2 KiB
Markdown
105 lines
4.2 KiB
Markdown
# Changelog
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## Version 1.2.0
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* Revise fsdev initialization
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* Removed fsdevInit/Exit
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* Now automatically initializing fsdev state on first mount
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* Added fsdevMountSdmc (replaces fsdevInit)
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* Added fsdevUnmountAll (replaces fsdevExit)
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* improve usbComms support
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* Allow using multiple interfaces.
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* Added usbComms Ex funcs.
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* Use RwLock.
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* hid updates
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* Change the HidControllerLayoutType param to HidControllerType.
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* Copy HidControllerHeader for each controller into hid state.
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* Added hidGetHandheldMode().
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* Added disabled hidGetControllerType().
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* Added hidSetNpadJoyAssignmentModeSingleByDefault()
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* Added hidSetNpadJoyAssignmentModeDual().
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* hid vibration support
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* hidPermitVibration()
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* and hidIsVibrationPermitted().
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* Renamed hidInitializeVibrationDevice() to hidInitializeVibrationDevices()
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* Added hidSendVibrationValues().
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* Improved hidInitializeVibrationDevices()
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* Removed code for g_gfxPixelFormat/gfxSetPixelFormat and use hard-coded constant instead.
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* Added system calls: < svcCreatePort, svcConnectToPort, svcUnmapProcessMemory, svcGetSystemInfo, svcSetThreadPriority, svcGetCurrentProcessorNumber, svcSignalEvent, svcSendSyncRequestWithUserBuffer, svcSendAsyncRequestWithUserBuffer, svcGetThreadId, svcReplyAndReceiveWithUserBuffer, svcCreateEvent, svcReadWriteRegister, svcCreateInterruptEvent, svcMapDeviceAddressSpaceByForce, svcTerminateProcess, svcMap/UnmapPhysicalMemory(Unsafe), svcSetUnsafeLimit, svcGetProcessInfo >
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* Audio input implementation and fixes
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* Add rules for building .npdm, .nsp and .kip.
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- Now building .npdm from .json if specified
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- .pfs0 now embeds previously built npdm if available
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- .nsp accepted as an alternative file extension to .pfs0
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- .kip can be built from elf and json descriptor (subset of .npdm)
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* add support for finding nxlink host
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* Further improvements to overall system stability and other minor adjustments to enhance the user experience.
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--- stuff to organise ---
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Added pm:info and GetTitleId
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Implement sm:m.
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Services: Add fsp-ldr, fsp-pr.
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Implement all Loader Services.
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Implement CSRNG services
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Implement SPL services
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Revise LR API to use actual LR function names
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Set h_errno and errno for the socket.c 'Unimplementable functions'.
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improve bsdSockets support
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Add ipcAddSendSmart, ipcAddRecvSmart, use where applicable
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Add FS commands for SD card state change detection.
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Added plGetSharedFontByType().
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IPC: Improve information available in IpcParsedCommand
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Added the remaining (pre-4.0.0) hid-serv vibration cmds.
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Added nacpGetLanguageEntry and SetLanguage_Total.
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Implemented 3.0.0+ support for ns.
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Changed nsApplicationControlData to NsApplicationControlData.
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Added ns impl, and added nsGetApplicationControlData. Imported nacp.h from nx-hbmenu with adjustments.
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Added FsStorageId.
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Added pmshell init/exit and pmshellLaunchProcess.
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Fix IN6_IS_ADDR macros in netinet/in.h (#68)
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Use Service for AccountProfile.
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Added impl for accountProfile*. If the inital smGetService fails, attempt to use 'acc:u0'.
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Use Service for all fs sessions. This fixes an issue with savedata commit.
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Implemented FsSaveDataIterator (aka ISaveDataInfoReader).
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In fs*Close(), set the handle to INVALID_HANDLE after closing the handle.
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Changed ContentStorageId in FsSave to SaveDataType.
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Added enums FsSaveDataSpaceId and FsSaveDataType.
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Removed FS_MOUNTSAVEDATA_INVAL_DEFAULT/FS_MOUNTSYSTEMSAVEDATA_INVAL_DEFAULT.
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Added mounting for SystemSaveData.
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Added envGetLastLoadResult().
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## Version 1.1.0
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* Fixed a race condition in HID causing sporadic incorrect key-releases when using hidKeysHeld().
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* Unix socket API is now supported.
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* Time support, currently only UTC.
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* Added hidMouseRead().
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* Added settings-services support.
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* Added gfxSetDrawFlip() and gfxConfigureTransform().
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* Proper (libnx-side) RomFS support. Initial fsStorage support / other fs(dev) changes.
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* The console font is now 16x16.
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* Fixed args parsing with quotes.
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* Various audio adjustments + added audoutWaitPlayFinish().
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* More irs (irsensor) support.
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* Added usleep().
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* General system stability improvements to enhance the user's experience.
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