libnx/nx/source/nvidia/cmds/3d_clear.c
2018-04-15 21:00:30 +02:00

34 lines
1.0 KiB
C

#include <switch.h>
#include <string.h>
void vnClearBuffer(Vn* vn, NvBuffer* buf, u32 width, u32 height, float colors[4])
{
vnAddCmd(
vn,
NvIncr(0, NvReg3D_ClearColor, f2i(colors[0]), f2i(colors[1]), f2i(colors[2]), f2i(colors[3])),
NvIncr(0, NvReg3D_ScreenScissorHorizontal, 0 | (width << 16), 0 | (height << 16)),
NvIncr(0, NvReg3D_RenderTargetControl, (076543210 << 4) | 1)); // bit0 probably enables RT #0
iova_t gpu_addr = nvBufferGetGpuAddr(buf);
vnAddCmd(
vn,
NvIncr(0, NvReg3D_RenderTargetNAddr + 0x10*0,
gpu_addr >> 32, gpu_addr,
width, height,
0xc2, /* Format */
0x1000, /* TileMode */
1, /* ArrayMode */
0, /* Stride */
0 /* BaseLayer */
)
);
// Disable zeta + multisample
vnAddCmd(vn, NvImm(0, 0x54E, 0), NvImm(0, 0x54D, 0));
// Only layer 0.
int z;
for (z=0; z<1; z++)
vnAddCmd(vn, NvImm(0, NvReg3D_ClearBufferTrigger, 0x3c | (z << 10)));
}