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https://github.com/switchbrew/libnx.git
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Formatting and adding dma clear
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parent
8b5b328a1f
commit
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@ -1,13 +1,21 @@
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enum {
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NvRegDma_Launch = 0xC0,
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NvRegDma_Launch = 0x0c0,
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NvRegDma_SourceAddr = 0x100,
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NvRegDma_DestinationAddr = 0x102,
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NvRegDma_SourcePitch = 0x104,
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NvRegDma_DestinationPitch = 0x105,
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NvRegDma_Count = 0x106,
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/*
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0x1C0 MemsetValue? 1 uint
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0x1C2 MemsetControl? 1 bitfield Seen: 0x34444
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0x1C4 MemsetLength? 1 uint In units of 4 bytes.
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*/
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NvRegDma_RemapConstant = 0x1c0,
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NvRegDma_RemapControl = 0x1c2,
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NvRegDma_DestinationWidth = 0x1c4,
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NvRegDma_DestinationHeight = 0x1c5,
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};
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enum {
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NvRegDmaRemapValue_SourceX = 0,
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NvRegDmaRemapValue_SourceY = 1,
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NvRegDmaRemapValue_SourceZ = 2,
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NvRegDmaRemapValue_SourceW = 3,
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NvRegDmaRemapValue_Constant0 = 4,
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NvRegDmaRemapValue_Constant1 = 5,
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};
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1
nx/include/switch/nvidia/cmds/dma_clear.h
Normal file
1
nx/include/switch/nvidia/cmds/dma_clear.h
Normal file
@ -0,0 +1 @@
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void vnDmaClear32(Vn* vn, iova_t dst, u32 val, size_t size);
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@ -1,17 +1,18 @@
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#include <switch.h>
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#include <string.h>
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void vnClearBuffer(
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Vn* vn, NvBuffer* buf, u32 width, u32 height, float colors[4])
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void vnClearBuffer(Vn* vn, NvBuffer* buf, u32 width, u32 height, float colors[4])
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{
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_ClearColor, f2i(colors[0]), f2i(colors[1]), f2i(colors[2]), f2i(colors[3])),
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NvIncr(0, NvReg3D_ScreenScissorHorizontal, 0 | (width << 16), 0 | (height << 16)),
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NvIncr(0, NvReg3D_RenderTargetControl, (076543210 << 4) | 1)); // bit0 probably enables RT #0
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vnAddCmd(
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vn,
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NvIncr(0, NvReg3D_ClearColor, f2i(colors[0]), f2i(colors[1]), f2i(colors[2]), f2i(colors[3])),
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NvIncr(0, NvReg3D_ScreenScissorHorizontal, 0 | (width << 16), 0 | (height << 16)),
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NvIncr(0, NvReg3D_RenderTargetControl, (076543210 << 4) | 1)); // bit0 probably enables RT #0
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iova_t gpu_addr = nvBufferGetGpuAddr(buf);
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_RenderTargetNAddr + 0x10*0,
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vnAddCmd(
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vn,
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NvIncr(0, NvReg3D_RenderTargetNAddr + 0x10*0,
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gpu_addr >> 32, gpu_addr,
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width, height,
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0xc2, /* Format */
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@ -19,7 +20,8 @@ void vnClearBuffer(
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1, /* ArrayMode */
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0, /* Stride */
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0 /* BaseLayer */
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));
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)
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);
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// Disable zeta + multisample
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vnAddCmd(vn, NvImm(0, 0x54E, 0), NvImm(0, 0x54D, 0));
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@ -4,7 +4,8 @@
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Result vnInit3D(Vn* vn) {
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Result rc;
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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// ???
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NvIncr(0, NvReg3D_MmeShadowScratch(0x1A), 0, 0xffffffff),
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NvImm(0, NvReg3D_MmeShadowScratch(0x19), 0),
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@ -22,30 +23,34 @@ Result vnInit3D(Vn* vn) {
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NvImm(0, 0x1d3, 0x3f),
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//
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NvIncr(0, NvReg3D_WindowNHorizontal, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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NvImm(0, NvReg3D_ClearFlags, 0x101));
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NvImm(0, NvReg3D_ClearFlags, 0x101)
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);
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size_t i;
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for (i=0; i<16; i++) {
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vnAddCmd(vn, NvImm(0, NvReg3D_ScissorEnable(i), 1));
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}
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vnAddCmd(vn, NvImm(0, NvReg3D_PrimRestartWithDrawArrays, 1),
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NvImm(0, NvReg3D_PointRasterRules, 0),
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NvImm(0, NvReg3D_LinkedTsc, 0),
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NvImm(0, NvReg3D_ProvokingVertexLast, 1),
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// ???
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NvImm(0, 0x54a, 0),
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NvImm(0, 0x400, 0x10),
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NvImm(0, 0x86, 0x10),
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NvImm(0, 0x43f, 0x10),
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NvImm(0, 0x4a4, 0x10),
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NvImm(0, 0x4b6, 0x10),
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NvImm(0, 0x4b7, 0x10),
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//
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NvImm(0, NvReg3D_CallLimitLog, 8),
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// ???
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NvImm(0, 0x450, 0x10),
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NvImm(0, 0x584, 0xe));
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vnAddCmd(
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vn,
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NvImm(0, NvReg3D_PrimRestartWithDrawArrays, 1),
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NvImm(0, NvReg3D_PointRasterRules, 0),
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NvImm(0, NvReg3D_LinkedTsc, 0),
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NvImm(0, NvReg3D_ProvokingVertexLast, 1),
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// ???
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NvImm(0, 0x54a, 0),
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NvImm(0, 0x400, 0x10),
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NvImm(0, 0x86, 0x10),
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NvImm(0, 0x43f, 0x10),
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NvImm(0, 0x4a4, 0x10),
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NvImm(0, 0x4b6, 0x10),
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NvImm(0, 0x4b7, 0x10),
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//
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NvImm(0, NvReg3D_CallLimitLog, 8),
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// ???
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NvImm(0, 0x450, 0x10),
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NvImm(0, 0x584, 0xe)
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);
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for (i=0; i<16; i++) {
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vnAddCmd(vn, NvImm(0, NvReg3D_VertexStreamEnableDivisor(i), 0));
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@ -79,7 +84,7 @@ Result vnInit3D(Vn* vn) {
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NvImm(3, 0xab, 3), // SetOperation?
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NvImm(3, 0xa4, 0), // SetClipEnable
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NvImm(3, 0x221, 0x3f)
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);
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);
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// TODO: Call macro_14f(0x00418800, 1, 1).
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// TODO: Call macro_14f(0x00419a08, 0, 0x10).
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@ -96,7 +101,7 @@ Result vnInit3D(Vn* vn) {
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NvImm(0, NvReg3D_ZcullRegion, 0),
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NvIncr(0, 0x054, 0x49000000, 0x49000001),
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NvIncr(0, NvReg3D_MmeShadowScratch(0x18), 0x05000500)
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);
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);
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// TODO: Call macro_21d(5, 0x00050000, 0x67);
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@ -127,7 +132,8 @@ Result vnInit3D(Vn* vn) {
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gpu_addr = nvBufferGetGpuAddr(&vn->const_buffer0);
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvIncr(
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0, NvReg3D_ConstantBufferSize,
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0x5f00,
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@ -142,7 +148,8 @@ Result vnInit3D(Vn* vn) {
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// Bind const buffer index 2 to differnet buffers (each of size 0x200).
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for (i=0; i<5; i++) {
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvIncr(0,
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NvReg3D_ConstantBufferSize,
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0x5f00, // Size
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@ -157,7 +164,8 @@ Result vnInit3D(Vn* vn) {
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gpu_addr += 0x200;
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}
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvImm(0, NvReg3D_BlendIndependent, 1),
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NvImm(0, NvReg3D_EdgeFlag, 1),
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NvImm(0, NvReg3D_ViewportTransformEnable, 1),
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@ -168,7 +176,8 @@ Result vnInit3D(Vn* vn) {
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// Reset all the viewports.
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for (i=0; i<16; i++) {
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvIncr(0, NvReg3D_ViewportScaleX(i),
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f2i(0.5), /* ScaleX */
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f2i(0.5), /* ScaleY */
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@ -188,7 +197,8 @@ Result vnInit3D(Vn* vn) {
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// Reset all the scissors.
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for (i=0; i<16; i++) {
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvIncr(0, NvReg3D_ScissorHorizontal(i),
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(0xffff << 16) | 0, /* Horizontal */
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(0xffff << 16) | 0 /* Vertical */
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@ -197,20 +207,23 @@ Result vnInit3D(Vn* vn) {
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}
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// Setup RAM for macros.
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvImm(0, NvReg3D_MmeShadowRamControl, 1),
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NvIncr(0, NvReg3D_MmeShadowScratch(0x1c),
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xffffffff)
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);
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// Reset IndexArrayLimit.
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvIncr(0, NvReg3D_IndexArrayLimit, 0xFF, 0xFFFFFFFF),
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NvImm(0, NvReg3D_PrimRestartWithDrawArrays, 0)
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);
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// More RAM setup.
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvIncr(0, NvReg3D_MmeShadowScratch(0x2a), 0x0500055f),
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NvIncr(0, NvReg3D_MmeShadowScratch(0x2b), 0x05000561),
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NvIncr(0, NvReg3D_MmeShadowScratch(0x2c), 0x05000563),
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@ -233,7 +246,8 @@ Result vnInit3D(Vn* vn) {
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NvImm(0, NvReg3D_PointCoordReplace, 4),
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NvImm(0, NvReg3D_VpPointSize, 1),
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NvImm(0, 0x68b, 0),
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NvImm(0, NvReg3D_StencilTwoSideEnable, 1));
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NvImm(0, NvReg3D_StencilTwoSideEnable, 1)
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);
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// NvImm(0, 0xe2a, 0x184)); // MACRO CALL NOT IMPLEMENTED
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// TODO: Call macro_206(0x184);
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@ -243,7 +257,7 @@ Result vnInit3D(Vn* vn) {
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vn,
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NvImm(0, NvReg3D_ZetaArrayMode, 1),
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NvImm(0, NvReg3D_ConservativeRaster, 0),
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);
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);
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// TODO: Call macro_14f(0x00418800, 0, 0x01800000);
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@ -259,7 +273,8 @@ Result vnInit3D(Vn* vn) {
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//vnAddCmd(vn, NvIncr(0, NvReg3D_CodeAddr, 4, 0x00000000));
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvImm(0, NvReg3D_MmeShadowScratch(0x27), 0x230),
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NvImm(0, NvReg3D_MmeShadowScratch(0x23), 0x430),
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NvImm(0, 0x5ad, 0)
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@ -289,7 +304,8 @@ Result vnInit3D(Vn* vn) {
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// TODO: Call macro_14f(0x00418e6c, 0x644, 0xffff);
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// Setting up TiledCache and other stuff.
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvImm(0, 0x3d8, 0),
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NvIncr(0, 0x3d9, 0x00800080),
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NvIncr(0, 0x3da, 0x1109),
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@ -318,16 +334,19 @@ Result vnInit3D(Vn* vn) {
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*/
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// Flush texture info cache.
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvImm(0, 0x4a2, 0),
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NvImm(0, 0x369, 0x11),
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NvImm(0, 0x50a, 0),
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NvImm(0, 0x509, 0)
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);
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vnAddCmd(vn,
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vnAddCmd(
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vn,
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NvIncr(0, 0x1e9, 0x7ff8),
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NvIncr(0, 0x1ea, 0x7ffc)
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);
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return 0;
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}
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@ -22,6 +22,7 @@ void vnSetRenderTargets(Vn* vn, VnRenderTargetConfig* targets, size_t num_target
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0,
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targets[i].width, // TODO: Round up to power of 2?
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0
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));
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)
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);
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}
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}
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@ -17,7 +17,8 @@ Result vnInit(Vn* vn, NvGpu* parent)
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NvIncr(1, NvCmdCommon_BindObject, NvClassNumber_Compute),
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NvIncr(2, NvCmdCommon_BindObject, NvClassNumber_Kepler),
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NvIncr(3, NvCmdCommon_BindObject, NvClassNumber_2D),
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NvIncr(4, NvCmdCommon_BindObject, NvClassNumber_DMA));
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NvIncr(4, NvCmdCommon_BindObject, NvClassNumber_DMA)
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);
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return rc;
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}
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@ -0,0 +1,14 @@
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#include <switch.h>
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#include <string.h>
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void vnDmaClear32(Vn* vn, iova_t dst, u32 val, size_t size) {
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vnAddCmd(
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vn,
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NvIncr(4, NvRegDma_RemapConstant, val),
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NvIncr(4, NvRegDma_RemapControl, 0x30000 | (NvRegDmaRemapValue_Constant0 * 0x1111)),
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NvIncr(4, NvRegDma_SourceAddr, dst>>32, dst, dst>>32, dst),
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NvIncr(4, NvRegDma_DestinationWidth, size/4, 1),
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NvIncr(4, NvRegDma_Count, size),
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NvIncr(4, NvRegDma_Launch, 0x586)
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);
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}
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