mirror of
https://github.com/switchbrew/libnx.git
synced 2025-07-04 02:22:15 +02:00
Rename NvCmd and VnCmd
This commit is contained in:
parent
f06eac773c
commit
e689d9a1fb
@ -1,5 +0,0 @@
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enum {
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NvCmdCommon_BindObject = 0
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};
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void nvCmdsInit(NvCmdList* cmds);
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@ -1,3 +1,7 @@
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enum {
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NvCmdCommon_BindObject = 0
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};
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typedef struct {
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NvGpu* parent;
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NvCmdList cmd_list;
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@ -6,10 +10,12 @@ typedef struct {
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NvBuffer const_buffer0;
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} Vn;
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#define VnCmd(vn, ...) \
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NvCmd(&(vn)->cmd_list, __VA_ARGS__)
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#define vnAddCmd(vn, ...) \
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nvCmdListAddCmd(&(vn)->cmd_list, __VA_ARGS__)
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static inline Result vnSubmit(Vn* v) {
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NvFence f;
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return nvGpfifoSubmit(&v->parent->gpfifo, &v->cmd_list, &f);
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}
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Result vnInit(Vn* vn, NvGpu* parent);
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@ -14,7 +14,7 @@ u64 nvCmdListGetListSize(NvCmdList* c);
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u32* nvCmdListInsert(NvCmdList* c, size_t num_cmds);
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#define NvCmd(cmd_list, ...) do { \
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#define nvCmdListAddCmd(cmd_list, ...) do { \
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u32 _[] = { __VA_ARGS__ }; \
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memcpy(nvCmdListInsert(cmd_list, sizeof(_)/4), _, sizeof(_)); \
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} while (0)
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@ -4,13 +4,13 @@
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void vnClearBuffer(
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Vn* vn, NvBuffer* buf, u32 width, u32 height, float colors[4])
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{
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_ClearColor, f2i(colors[0]), f2i(colors[1]), f2i(colors[2]), f2i(colors[3])),
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NvIncr(0, NvReg3D_ScreenScissorHorizontal, 0 | (width << 16), 0 | (height << 16)),
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NvIncr(0, NvReg3D_RenderTargetControl, (076543210 << 4) | 1)); // bit0 probably enables RT #0
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iova_t gpu_addr = nvBufferGetGpuAddr(buf);
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_RenderTargetNAddr + 0x10*0,
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gpu_addr >> 32, gpu_addr,
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width, height,
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@ -22,10 +22,10 @@ void vnClearBuffer(
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));
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// Disable zeta + multisample
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VnCmd(vn, NvImm(0, 0x54E, 0), NvImm(0, 0x54D, 0));
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vnAddCmd(vn, NvImm(0, 0x54E, 0), NvImm(0, 0x54D, 0));
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// Only layer 0.
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int z;
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for (z=0; z<1; z++)
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VnCmd(vn, NvImm(0, NvReg3D_ClearBufferTrigger, 0x3c | (z << 10)));
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vnAddCmd(vn, NvImm(0, NvReg3D_ClearBufferTrigger, 0x3c | (z << 10)));
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}
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@ -4,7 +4,7 @@
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Result vnInit3D(Vn* vn) {
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Result rc;
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VnCmd(vn,
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vnAddCmd(vn,
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// ???
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NvIncr(0, NvReg3D_MmeShadowScratch(0x1A), 0, 0xffffffff),
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NvImm(0, NvReg3D_MmeShadowScratch(0x19), 0),
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@ -26,10 +26,10 @@ Result vnInit3D(Vn* vn) {
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size_t i;
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for (i=0; i<16; i++) {
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VnCmd(vn, NvImm(0, NvReg3D_ScissorEnable(i), 1));
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vnAddCmd(vn, NvImm(0, NvReg3D_ScissorEnable(i), 1));
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}
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VnCmd(vn, NvImm(0, NvReg3D_PrimRestartWithDrawArrays, 1),
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vnAddCmd(vn, NvImm(0, NvReg3D_PrimRestartWithDrawArrays, 1),
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NvImm(0, NvReg3D_PointRasterRules, 0),
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NvImm(0, NvReg3D_LinkedTsc, 0),
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NvImm(0, NvReg3D_ProvokingVertexLast, 1),
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@ -48,10 +48,10 @@ Result vnInit3D(Vn* vn) {
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NvImm(0, 0x584, 0xe));
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for (i=0; i<16; i++) {
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VnCmd(vn, NvImm(0, NvReg3D_VertexStreamEnableDivisor(i), 0));
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vnAddCmd(vn, NvImm(0, NvReg3D_VertexStreamEnableDivisor(i), 0));
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}
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VnCmd(
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vnAddCmd(
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vn,
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NvImm(0, NvReg3D_VertexIdGenMode, 0),
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NvImm(0, NvReg3D_ZcullStatCtrsEnable, 1),
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@ -74,7 +74,7 @@ Result vnInit3D(Vn* vn) {
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);
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// Initializes some 2D things..
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VnCmd(
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vnAddCmd(
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vn,
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NvImm(3, 0xab, 3), // SetOperation?
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NvImm(3, 0xa4, 0), // SetClipEnable
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@ -88,7 +88,7 @@ Result vnInit3D(Vn* vn) {
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// TODO: Call macro_14f(0x00419a04, 1, 1).
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// TODO: Call macro_14f(0x00419a04, 2, 2).
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VnCmd(
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vnAddCmd(
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vn,
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// Reset Zcull.
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NvImm(0, 0x65a, 0x11),
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@ -108,7 +108,7 @@ Result vnInit3D(Vn* vn) {
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return rc;
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iova_t gpu_addr = nvBufferGetGpuAddr(&vn->vertex_runout);
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VnCmd(vn, NvIncr(0, NvReg3D_VertexRunoutAddr, gpu_addr >> 32, gpu_addr));
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vnAddCmd(vn, NvIncr(0, NvReg3D_VertexRunoutAddr, gpu_addr >> 32, gpu_addr));
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// TODO: Call macro_206(0x194);
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@ -127,7 +127,7 @@ Result vnInit3D(Vn* vn) {
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gpu_addr = nvBufferGetGpuAddr(&vn->const_buffer0);
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(
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0, NvReg3D_ConstantBufferSize,
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0x5f00,
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@ -137,12 +137,12 @@ Result vnInit3D(Vn* vn) {
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gpu_addr += 0x5f00;
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for (i=0; i<5; i++) {
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VnCmd(vn, NvImm(0, NvReg3D_ConstantBufferBind(i), 1));
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vnAddCmd(vn, NvImm(0, NvReg3D_ConstantBufferBind(i), 1));
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}
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// Bind const buffer index 2 to differnet buffers (each of size 0x200).
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for (i=0; i<5; i++) {
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0,
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NvReg3D_ConstantBufferSize,
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0x5f00, // Size
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@ -157,7 +157,7 @@ Result vnInit3D(Vn* vn) {
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gpu_addr += 0x200;
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}
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VnCmd(vn,
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vnAddCmd(vn,
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NvImm(0, NvReg3D_BlendIndependent, 1),
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NvImm(0, NvReg3D_EdgeFlag, 1),
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NvImm(0, NvReg3D_ViewportTransformEnable, 1),
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@ -168,7 +168,7 @@ Result vnInit3D(Vn* vn) {
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// Reset all the viewports.
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for (i=0; i<16; i++) {
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_ViewportScaleX(i),
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f2i(0.5), /* ScaleX */
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f2i(0.5), /* ScaleY */
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@ -184,11 +184,11 @@ Result vnInit3D(Vn* vn) {
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);
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}
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//VnCmd(vn, NvImm(0, NvReg3D_ScreenHorizontalControl, 0x10)); // FAULTY
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//vnAddCmd(vn, NvImm(0, NvReg3D_ScreenHorizontalControl, 0x10)); // FAULTY
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// Reset all the scissors.
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for (i=0; i<16; i++) {
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_ScissorHorizontal(i),
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(0xffff << 16) | 0, /* Horizontal */
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(0xffff << 16) | 0 /* Vertical */
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@ -197,20 +197,20 @@ Result vnInit3D(Vn* vn) {
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}
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// Setup RAM for macros.
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VnCmd(vn,
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vnAddCmd(vn,
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NvImm(0, NvReg3D_MmeShadowRamControl, 1),
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NvIncr(0, NvReg3D_MmeShadowScratch(0x1c),
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xffffffff)
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);
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// Reset IndexArrayLimit.
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_IndexArrayLimit, 0xFF, 0xFFFFFFFF),
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NvImm(0, NvReg3D_PrimRestartWithDrawArrays, 0)
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);
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// More RAM setup.
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, NvReg3D_MmeShadowScratch(0x2a), 0x0500055f),
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NvIncr(0, NvReg3D_MmeShadowScratch(0x2b), 0x05000561),
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NvIncr(0, NvReg3D_MmeShadowScratch(0x2c), 0x05000563),
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@ -223,7 +223,7 @@ Result vnInit3D(Vn* vn) {
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NvImm(0, NvReg3D_MmeShadowScratch(0x33), 0x200)
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);
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VnCmd(
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vnAddCmd(
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vn,
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NvIncr(0, NvReg3D_SampleCountEnable, 1),
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NvIncr(0, NvReg3D_ClipDistanceEnable, 0xff),
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@ -237,9 +237,9 @@ Result vnInit3D(Vn* vn) {
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// NvImm(0, 0xe2a, 0x184)); // MACRO CALL NOT IMPLEMENTED
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// TODO: Call macro_206(0x184);
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//VnCmd(vn, NvIncr(0, NvReg3D_ConstantBufferLoadN, 0x44fffe00));
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//vnAddCmd(vn, NvIncr(0, NvReg3D_ConstantBufferLoadN, 0x44fffe00));
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VnCmd(
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vnAddCmd(
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vn,
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NvImm(0, NvReg3D_ZetaArrayMode, 1),
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NvImm(0, NvReg3D_ConservativeRaster, 0),
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@ -247,7 +247,7 @@ Result vnInit3D(Vn* vn) {
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// TODO: Call macro_14f(0x00418800, 0, 0x01800000);
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VnCmd(
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vnAddCmd(
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vn,
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NvImm(0, NvReg3D_MmeShadowScratch(0x34), 0),
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NvImm(0, 0xbb, 0),
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@ -257,9 +257,9 @@ Result vnInit3D(Vn* vn) {
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NvImm(0, NvReg3D_MultisampleCoverageToColor, 0)
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);
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//VnCmd(vn, NvIncr(0, NvReg3D_CodeAddr, 4, 0x00000000));
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//vnAddCmd(vn, NvIncr(0, NvReg3D_CodeAddr, 4, 0x00000000));
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VnCmd(vn,
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vnAddCmd(vn,
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NvImm(0, NvReg3D_MmeShadowScratch(0x27), 0x230),
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NvImm(0, NvReg3D_MmeShadowScratch(0x23), 0x430),
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NvImm(0, 0x5ad, 0)
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@ -289,7 +289,7 @@ Result vnInit3D(Vn* vn) {
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// TODO: Call macro_14f(0x00418e6c, 0x644, 0xffff);
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// Setting up TiledCache and other stuff.
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VnCmd(vn,
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vnAddCmd(vn,
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NvImm(0, 0x3d8, 0),
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NvIncr(0, 0x3d9, 0x00800080),
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NvIncr(0, 0x3da, 0x1109),
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@ -318,14 +318,14 @@ Result vnInit3D(Vn* vn) {
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*/
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// Flush texture info cache.
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VnCmd(vn,
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vnAddCmd(vn,
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NvImm(0, 0x4a2, 0),
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NvImm(0, 0x369, 0x11),
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NvImm(0, 0x50a, 0),
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NvImm(0, 0x509, 0)
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);
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, 0x1e9, 0x7ff8),
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NvIncr(0, 0x1ea, 0x7ffc)
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);
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@ -4,12 +4,12 @@
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void vnSetRenderTargets(Vn* vn, VnRenderTargetConfig* targets, size_t num_targets) {
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size_t i;
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VnCmd(vn, NvIncr(0, NvReg3D_RenderTargetControl, (076543210 << 4) | num_targets));
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vnAddCmd(vn, NvIncr(0, NvReg3D_RenderTargetControl, (076543210 << 4) | num_targets));
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for (i=0; i<num_targets; i++) {
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iova_t gpu_addr = nvBufferGetGpuAddr(targets[i].color_buffer);
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VnCmd(
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vnAddCmd(
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vn,
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NvIncr(0,
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NvReg3D_RenderTargetAddr(i),
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@ -2,7 +2,7 @@
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#include <string.h>
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void vnSetViewport(Vn* vn, size_t index, VnViewportConfig* c) {
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VnCmd(
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vnAddCmd(
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vn,
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NvIncr(
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0,
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@ -12,7 +12,7 @@ Result vnInit(Vn* vn, NvGpu* parent)
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if (R_FAILED(rc))
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return rc;
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VnCmd(vn,
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vnAddCmd(vn,
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NvIncr(0, NvCmdCommon_BindObject, NvClassNumber_3D),
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NvIncr(1, NvCmdCommon_BindObject, NvClassNumber_Compute),
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NvIncr(2, NvCmdCommon_BindObject, NvClassNumber_Kepler),
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