Audio input implementation and fixes (#60)

* Implemented audin service and fixed released audio buffer handling
This commit is contained in:
Mike H 2018-03-04 17:20:31 +00:00 committed by yellows8
parent ca03c58896
commit 208daf6344
6 changed files with 559 additions and 39 deletions

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@ -35,6 +35,7 @@ extern "C" {
#include "switch/services/acc.h"
#include "switch/services/apm.h"
#include "switch/services/applet.h"
#include "switch/services/audin.h"
#include "switch/services/audout.h"
//#include "switch/services/bsd.h" Use switch/runtime/devices/socket.h instead
#include "switch/services/fatal.h"

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@ -0,0 +1,19 @@
/**
* @file audio.h
* @brief Global audio service.
* @author hexkyz
* @copyright libnx Authors
*/
#pragma once
#include "../types.h"
typedef enum {
PcmFormat_Invalid = 0,
PcmFormat_Int8 = 1,
PcmFormat_Int16 = 2,
PcmFormat_Int24 = 3,
PcmFormat_Int32 = 4,
PcmFormat_Float = 5,
PcmFormat_ADPCM = 6,
} PcmFormat;

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@ -0,0 +1,60 @@
/**
* @file audin.h
* @brief Audio input service.
* @author hexkyz
* @copyright libnx Authors
*/
#pragma once
#include "../audio/audio.h"
typedef enum {
AudioInState_Started = 0,
AudioInState_Stopped = 1,
} AudioInState;
/// Audio input buffer format
typedef struct AudioInBuffer AudioInBuffer;
struct AudioInBuffer
{
AudioInBuffer* next; ///< Next buffer. (Unused)
void* buffer; ///< Sample buffer (aligned to 0x1000 bytes).
u64 buffer_size; ///< Sample buffer size (aligned to 0x1000 bytes).
u64 data_size; ///< Size of data inside the buffer.
u64 data_offset; ///< Offset of data inside the buffer. (Unused?)
};
Result audinInitialize(void);
void audinExit(void);
Result audinListAudioIns(char *DeviceNames, u32 *DeviceNamesCount);
Result audinOpenAudioIn(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioInState *State);
Result audinGetAudioInState(AudioInState *State);
Result audinStartAudioIn(void);
Result audinStopAudioIn(void);
Result audinAppendAudioInBuffer(AudioInBuffer *Buffer);
Result audinGetReleasedAudioInBuffer(AudioInBuffer **Buffer, u32 *ReleasedBuffersCount);
Result audinContainsAudioInBuffer(AudioInBuffer *Buffer, bool *ContainsBuffer);
/**
* @brief Submits an audio sample data buffer for capturing and waits for it to finish capturing.
* @brief Uses \ref audinAppendAudioInBuffer and \ref audinWaitCaptureFinish internally.
* @param source AudioInBuffer containing the buffer to hold the captured sample data.
* @param released AudioInBuffer to receive the captured buffer after being released.
*/
Result audinCaptureBuffer(AudioInBuffer *source, AudioInBuffer **released);
/**
* @brief Waits for audio capture to finish.
* @param released AudioInBuffer to receive the first captured buffer after being released.
* @param released_count Pointer to receive the number of captured buffers.
* @param timeout Timeout value, use U64_MAX to wait until all finished.
*/
Result audinWaitCaptureFinish(AudioInBuffer **released, u32* released_count, u64 timeout);
/// These return the state associated with the currently active audio input device.
u32 audinGetSampleRate(void); ///< Supported sample rate (48000Hz).
u32 audinGetChannelCount(void); ///< Supported channel count (2 channels).
PcmFormat audinGetPcmFormat(void); ///< Supported PCM format (Int16).
AudioInState audinGetDeviceState(void); ///< Initial device state (stopped).

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@ -6,17 +6,7 @@
*/
#pragma once
#include "../types.h"
typedef enum {
PcmFormat_Invalid = 0,
PcmFormat_INT8 = 1,
PcmFormat_INT16 = 2,
PcmFormat_INT24 = 3,
PcmFormat_INT32 = 4,
PcmFormat_FLOAT = 5,
PcmFormat_ADPCM = 6,
} PcmFormat;
#include "../audio/audio.h"
typedef enum {
AudioOutState_Started = 0,
@ -30,7 +20,7 @@ struct AudioOutBuffer
{
AudioOutBuffer* next; ///< Next buffer. (Unused)
void* buffer; ///< Sample buffer (aligned to 0x1000 bytes).
u64 buffer_size; ///< Sample buffer size.
u64 buffer_size; ///< Sample buffer size (aligned to 0x1000 bytes).
u64 data_size; ///< Size of data inside the buffer.
u64 data_offset; ///< Offset of data inside the buffer. (Unused?)
};
@ -44,26 +34,27 @@ Result audoutGetAudioOutState(AudioOutState *State);
Result audoutStartAudioOut(void);
Result audoutStopAudioOut(void);
Result audoutAppendAudioOutBuffer(AudioOutBuffer *Buffer);
Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuffersCount);
Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer **Buffer, u32 *ReleasedBuffersCount);
Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer);
/**
* @brief Submits an audio sample data buffer for playing and waits for it to finish playing.
* @brief Uses \ref audoutAppendAudioOutBuffer and \ref audoutWaitPlayFinish internally.
* @param source AudioOutBuffer containing the source sample data to be played.
* @param released AudioOutBuffer to receive the last played buffer.
* @param released AudioOutBuffer to receive the played buffer after being released.
*/
Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer *released);
Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer **released);
/**
* @brief Waits for audio playback to finish.
* @param released AudioOutBuffer to receive the last played buffer.
* @param released AudioOutBuffer to receive the first played buffer after being released.
* @param released_count Pointer to receive the number of played buffers.
* @param timeout Timeout value, use U64_MAX to wait until all finished.
*/
Result audoutWaitPlayFinish(AudioOutBuffer *released, u64 timeout);
Result audoutWaitPlayFinish(AudioOutBuffer **released, u32* released_count, u64 timeout);
/// These return the state associated with the currently active audio output device.
u32 audoutGetSampleRate(void); ///< Supported sample rate (48000Hz).
u32 audoutGetChannelCount(void); ///< Supported channel count (2 channels).
PcmFormat audoutGetPcmFormat(void); ///< Supported PCM format (INT16).
PcmFormat audoutGetPcmFormat(void); ///< Supported PCM format (Int16).
AudioOutState audoutGetDeviceState(void); ///< Initial device state (stopped).

451
nx/source/services/audin.c Normal file
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@ -0,0 +1,451 @@
#include <string.h>
#include "types.h"
#include "result.h"
#include "ipc.h"
#include "services/audin.h"
#include "services/sm.h"
#define DEVICE_NAME_LENGTH 0x100
#define DEFAULT_SAMPLE_RATE 0xBB80
#define DEFAULT_CHANNEL_COUNT 0x00020000
static Service g_audinSrv;
static Service g_audinIAudioIn;
static Handle g_audinBufferEventHandle = INVALID_HANDLE;
static u32 g_sampleRate = 0;
static u32 g_channelCount = 0;
static PcmFormat g_pcmFormat = PcmFormat_Invalid;
static AudioInState g_deviceState = AudioInState_Stopped;
static Result _audinRegisterBufferEvent(Handle *BufferEvent);
Result audinInitialize(void)
{
if (serviceIsActive(&g_audinSrv))
return MAKERESULT(Module_Libnx, LibnxError_AlreadyInitialized);
Result rc = 0;
rc = smGetService(&g_audinSrv, "audin:u");
// Setup the default device
if (R_SUCCEEDED(rc))
{
// Passing an empty device name will open the default "BuiltInHeadset"
char DeviceNameIn[DEVICE_NAME_LENGTH] = {0};
char DeviceNameOut[DEVICE_NAME_LENGTH] = {0};
// Open audio input device
rc = audinOpenAudioIn(DeviceNameIn, DeviceNameOut, DEFAULT_SAMPLE_RATE, DEFAULT_CHANNEL_COUNT, &g_sampleRate, &g_channelCount, &g_pcmFormat, &g_deviceState);
}
// Register global handle for buffer events
if (R_SUCCEEDED(rc))
rc = _audinRegisterBufferEvent(&g_audinBufferEventHandle);
if (R_FAILED(rc))
audinExit();
return rc;
}
void audinExit(void)
{
if (g_audinBufferEventHandle != INVALID_HANDLE) {
svcCloseHandle(g_audinBufferEventHandle);
g_audinBufferEventHandle = INVALID_HANDLE;
}
g_sampleRate = 0;
g_channelCount = 0;
g_pcmFormat = PcmFormat_Invalid;
g_deviceState = AudioInState_Stopped;
serviceClose(&g_audinIAudioIn);
serviceClose(&g_audinSrv);
}
u32 audinGetSampleRate(void) {
return g_sampleRate;
}
u32 audinGetChannelCount(void) {
return g_channelCount;
}
PcmFormat audinGetPcmFormat(void) {
return g_pcmFormat;
}
AudioInState audinGetDeviceState(void) {
return g_deviceState;
}
Result audinWaitCaptureFinish(AudioInBuffer **released, u32* released_count, u64 timeout) {
// Wait on the buffer event handle
Result rc = svcWaitSynchronizationSingle(g_audinBufferEventHandle, timeout);
if (R_SUCCEEDED(rc))
{
// Signal the buffer event handle right away
svcResetSignal(g_audinBufferEventHandle);
// Grab the released buffer
rc = audinGetReleasedAudioInBuffer(released, released_count);
}
return rc;
}
Result audinCaptureBuffer(AudioInBuffer *source, AudioInBuffer **released) {
Result rc = 0;
u32 released_count = 0;
// Try to push the supplied buffer to the audio input device
rc = audinAppendAudioInBuffer(source);
if (R_SUCCEEDED(rc))
rc = audinWaitCaptureFinish(released, &released_count, U64_MAX);
return rc;
}
Result audinListAudioIns(char *DeviceNames, u32 *DeviceNamesCount) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
ipcAddRecvBuffer(&c, DeviceNames, DEVICE_NAME_LENGTH, 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 0;
Result rc = serviceIpcDispatch(&g_audinSrv);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 DeviceNamesCount;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && DeviceNamesCount)
*DeviceNamesCount = resp->DeviceNamesCount;
}
return rc;
}
Result audinOpenAudioIn(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioInState *State) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u32 sample_rate;
u32 channel_count;
u64 client_pid;
} *raw;
ipcSendPid(&c);
ipcSendHandleCopy(&c, CUR_PROCESS_HANDLE);
ipcAddSendBuffer(&c, DeviceNameIn, DEVICE_NAME_LENGTH, 0);
ipcAddRecvBuffer(&c, DeviceNameOut, DEVICE_NAME_LENGTH, 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 1;
raw->sample_rate = SampleRateIn;
raw->channel_count = ChannelCountIn;
raw->client_pid = 0;
Result rc = serviceIpcDispatch(&g_audinSrv);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 sample_rate;
u32 channel_count;
u32 pcm_format;
u32 state;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc)) {
serviceCreate(&g_audinIAudioIn, r.Handles[0]);
if (SampleRateOut)
*SampleRateOut = resp->sample_rate;
if (ChannelCountOut)
*ChannelCountOut = resp->channel_count;
if (Format)
*Format = resp->pcm_format;
if (State)
*State = resp->state;
}
}
return rc;
}
Result audinGetAudioInState(AudioInState *State) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 0;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 state;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && State)
*State = resp->state;
}
return rc;
}
Result audinStartAudioIn(void) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 1;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
Result audinStopAudioIn(void) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 2;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
Result audinAppendAudioInBuffer(AudioInBuffer *Buffer) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u64 tag;
} *raw;
ipcAddSendBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 3;
raw->tag = (u64)Buffer;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
}
return rc;
}
static Result _audinRegisterBufferEvent(Handle *BufferEvent) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 4;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && BufferEvent)
*BufferEvent = r.Handles[0];
}
return rc;
}
Result audinGetReleasedAudioInBuffer(AudioInBuffer **Buffer, u32 *ReleasedBuffersCount) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
} *raw;
ipcAddRecvBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 5;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 released_buffers_count;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && ReleasedBuffersCount)
*ReleasedBuffersCount = resp->released_buffers_count;
}
return rc;
}
Result audinContainsAudioInBuffer(AudioInBuffer *Buffer, bool *ContainsBuffer) {
IpcCommand c;
ipcInitialize(&c);
struct {
u64 magic;
u64 cmd_id;
u64 tag;
} *raw;
raw = ipcPrepareHeader(&c, sizeof(*raw));
raw->magic = SFCI_MAGIC;
raw->cmd_id = 6;
raw->tag = (u64)Buffer;
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
if (R_SUCCEEDED(rc)) {
IpcParsedCommand r;
ipcParse(&r);
struct {
u64 magic;
u64 result;
u32 contains_buffer;
} *resp = r.Raw;
rc = resp->result;
if (R_SUCCEEDED(rc) && ContainsBuffer)
*ContainsBuffer = (resp->contains_buffer & 0x01);
}
return rc;
}

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@ -82,35 +82,33 @@ AudioOutState audoutGetDeviceState(void) {
return g_deviceState;
}
Result audoutWaitPlayFinish(AudioOutBuffer *released, u64 timeout) {
Result audoutWaitPlayFinish(AudioOutBuffer **released, u32* released_count, u64 timeout) {
// Wait on the buffer event handle
Result do_wait = svcWaitSynchronizationSingle(g_audoutBufferEventHandle, timeout);
Result rc = svcWaitSynchronizationSingle(g_audoutBufferEventHandle, timeout);
if (R_SUCCEEDED(do_wait))
if (R_SUCCEEDED(rc))
{
// Signal the buffer event handle right away
svcResetSignal(g_audoutBufferEventHandle);
u32 released_count = 0;
Result do_release = audoutGetReleasedAudioOutBuffer(released, &released_count);
// Ensure that all buffers are released and return the last one only
while (R_SUCCEEDED(do_release) && (released_count > 0))
do_release = audoutGetReleasedAudioOutBuffer(released, &released_count);
// Grab the released buffer
rc = audoutGetReleasedAudioOutBuffer(released, released_count);
}
return do_wait;
return rc;
}
Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer *released) {
Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer **released) {
Result rc = 0;
u32 released_count = 0;
// Try to push the supplied buffer to the audio output device
Result do_append = audoutAppendAudioOutBuffer(source);
rc = audoutAppendAudioOutBuffer(source);
if (R_SUCCEEDED(do_append))
{
audoutWaitPlayFinish(released, U64_MAX);
}
if (R_SUCCEEDED(rc))
rc = audoutWaitPlayFinish(released, &released_count, U64_MAX);
return do_append;
return rc;
}
Result audoutListAudioOuts(char *DeviceNames, u32 *DeviceNamesCount) {
@ -319,7 +317,7 @@ Result audoutAppendAudioOutBuffer(AudioOutBuffer *Buffer) {
u64 tag;
} *raw;
ipcAddSendBuffer(&c, Buffer, sizeof(AudioOutBuffer), 0);
ipcAddSendBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
@ -378,7 +376,7 @@ static Result _audoutRegisterBufferEvent(Handle *BufferEvent) {
return rc;
}
Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuffersCount) {
Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer **Buffer, u32 *ReleasedBuffersCount) {
IpcCommand c;
ipcInitialize(&c);
@ -387,7 +385,7 @@ Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuff
u64 cmd_id;
} *raw;
ipcAddRecvBuffer(&c, Buffer, sizeof(AudioOutBuffer), 0);
ipcAddRecvBuffer(&c, Buffer, sizeof(*Buffer), 0);
raw = ipcPrepareHeader(&c, sizeof(*raw));
@ -429,7 +427,7 @@ Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer
raw->magic = SFCI_MAGIC;
raw->cmd_id = 6;
raw->tag = (u64)&Buffer;
raw->tag = (u64)Buffer;
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);