mirror of
https://github.com/switchbrew/libnx.git
synced 2025-06-21 12:32:40 +02:00
Audio input implementation and fixes (#60)
* Implemented audin service and fixed released audio buffer handling
This commit is contained in:
parent
ca03c58896
commit
208daf6344
@ -35,6 +35,7 @@ extern "C" {
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#include "switch/services/acc.h"
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#include "switch/services/apm.h"
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#include "switch/services/applet.h"
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#include "switch/services/audin.h"
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#include "switch/services/audout.h"
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//#include "switch/services/bsd.h" Use switch/runtime/devices/socket.h instead
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#include "switch/services/fatal.h"
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19
nx/include/switch/audio/audio.h
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19
nx/include/switch/audio/audio.h
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@ -0,0 +1,19 @@
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/**
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* @file audio.h
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* @brief Global audio service.
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* @author hexkyz
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* @copyright libnx Authors
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*/
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#pragma once
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#include "../types.h"
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typedef enum {
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PcmFormat_Invalid = 0,
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PcmFormat_Int8 = 1,
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PcmFormat_Int16 = 2,
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PcmFormat_Int24 = 3,
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PcmFormat_Int32 = 4,
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PcmFormat_Float = 5,
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PcmFormat_ADPCM = 6,
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} PcmFormat;
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60
nx/include/switch/services/audin.h
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60
nx/include/switch/services/audin.h
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@ -0,0 +1,60 @@
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/**
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* @file audin.h
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* @brief Audio input service.
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* @author hexkyz
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* @copyright libnx Authors
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*/
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#pragma once
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#include "../audio/audio.h"
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typedef enum {
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AudioInState_Started = 0,
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AudioInState_Stopped = 1,
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} AudioInState;
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/// Audio input buffer format
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typedef struct AudioInBuffer AudioInBuffer;
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struct AudioInBuffer
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{
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AudioInBuffer* next; ///< Next buffer. (Unused)
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void* buffer; ///< Sample buffer (aligned to 0x1000 bytes).
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u64 buffer_size; ///< Sample buffer size (aligned to 0x1000 bytes).
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u64 data_size; ///< Size of data inside the buffer.
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u64 data_offset; ///< Offset of data inside the buffer. (Unused?)
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};
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Result audinInitialize(void);
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void audinExit(void);
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Result audinListAudioIns(char *DeviceNames, u32 *DeviceNamesCount);
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Result audinOpenAudioIn(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioInState *State);
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Result audinGetAudioInState(AudioInState *State);
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Result audinStartAudioIn(void);
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Result audinStopAudioIn(void);
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Result audinAppendAudioInBuffer(AudioInBuffer *Buffer);
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Result audinGetReleasedAudioInBuffer(AudioInBuffer **Buffer, u32 *ReleasedBuffersCount);
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Result audinContainsAudioInBuffer(AudioInBuffer *Buffer, bool *ContainsBuffer);
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/**
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* @brief Submits an audio sample data buffer for capturing and waits for it to finish capturing.
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* @brief Uses \ref audinAppendAudioInBuffer and \ref audinWaitCaptureFinish internally.
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* @param source AudioInBuffer containing the buffer to hold the captured sample data.
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* @param released AudioInBuffer to receive the captured buffer after being released.
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*/
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Result audinCaptureBuffer(AudioInBuffer *source, AudioInBuffer **released);
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/**
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* @brief Waits for audio capture to finish.
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* @param released AudioInBuffer to receive the first captured buffer after being released.
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* @param released_count Pointer to receive the number of captured buffers.
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* @param timeout Timeout value, use U64_MAX to wait until all finished.
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*/
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Result audinWaitCaptureFinish(AudioInBuffer **released, u32* released_count, u64 timeout);
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/// These return the state associated with the currently active audio input device.
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u32 audinGetSampleRate(void); ///< Supported sample rate (48000Hz).
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u32 audinGetChannelCount(void); ///< Supported channel count (2 channels).
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PcmFormat audinGetPcmFormat(void); ///< Supported PCM format (Int16).
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AudioInState audinGetDeviceState(void); ///< Initial device state (stopped).
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@ -6,17 +6,7 @@
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*/
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#pragma once
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#include "../types.h"
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typedef enum {
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PcmFormat_Invalid = 0,
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PcmFormat_INT8 = 1,
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PcmFormat_INT16 = 2,
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PcmFormat_INT24 = 3,
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PcmFormat_INT32 = 4,
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PcmFormat_FLOAT = 5,
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PcmFormat_ADPCM = 6,
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} PcmFormat;
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#include "../audio/audio.h"
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typedef enum {
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AudioOutState_Started = 0,
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@ -30,7 +20,7 @@ struct AudioOutBuffer
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{
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AudioOutBuffer* next; ///< Next buffer. (Unused)
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void* buffer; ///< Sample buffer (aligned to 0x1000 bytes).
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u64 buffer_size; ///< Sample buffer size.
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u64 buffer_size; ///< Sample buffer size (aligned to 0x1000 bytes).
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u64 data_size; ///< Size of data inside the buffer.
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u64 data_offset; ///< Offset of data inside the buffer. (Unused?)
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};
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@ -44,26 +34,27 @@ Result audoutGetAudioOutState(AudioOutState *State);
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Result audoutStartAudioOut(void);
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Result audoutStopAudioOut(void);
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Result audoutAppendAudioOutBuffer(AudioOutBuffer *Buffer);
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Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuffersCount);
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Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer **Buffer, u32 *ReleasedBuffersCount);
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Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer);
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/**
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* @brief Submits an audio sample data buffer for playing and waits for it to finish playing.
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* @brief Uses \ref audoutAppendAudioOutBuffer and \ref audoutWaitPlayFinish internally.
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* @param source AudioOutBuffer containing the source sample data to be played.
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* @param released AudioOutBuffer to receive the last played buffer.
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* @param released AudioOutBuffer to receive the played buffer after being released.
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*/
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Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer *released);
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Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer **released);
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/**
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* @brief Waits for audio playback to finish.
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* @param released AudioOutBuffer to receive the last played buffer.
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* @param released AudioOutBuffer to receive the first played buffer after being released.
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* @param released_count Pointer to receive the number of played buffers.
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* @param timeout Timeout value, use U64_MAX to wait until all finished.
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*/
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Result audoutWaitPlayFinish(AudioOutBuffer *released, u64 timeout);
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Result audoutWaitPlayFinish(AudioOutBuffer **released, u32* released_count, u64 timeout);
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/// These return the state associated with the currently active audio output device.
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u32 audoutGetSampleRate(void); ///< Supported sample rate (48000Hz).
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u32 audoutGetChannelCount(void); ///< Supported channel count (2 channels).
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PcmFormat audoutGetPcmFormat(void); ///< Supported PCM format (INT16).
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PcmFormat audoutGetPcmFormat(void); ///< Supported PCM format (Int16).
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AudioOutState audoutGetDeviceState(void); ///< Initial device state (stopped).
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451
nx/source/services/audin.c
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451
nx/source/services/audin.c
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@ -0,0 +1,451 @@
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#include <string.h>
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#include "types.h"
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#include "result.h"
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#include "ipc.h"
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#include "services/audin.h"
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#include "services/sm.h"
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#define DEVICE_NAME_LENGTH 0x100
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#define DEFAULT_SAMPLE_RATE 0xBB80
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#define DEFAULT_CHANNEL_COUNT 0x00020000
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static Service g_audinSrv;
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static Service g_audinIAudioIn;
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static Handle g_audinBufferEventHandle = INVALID_HANDLE;
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static u32 g_sampleRate = 0;
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static u32 g_channelCount = 0;
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static PcmFormat g_pcmFormat = PcmFormat_Invalid;
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static AudioInState g_deviceState = AudioInState_Stopped;
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static Result _audinRegisterBufferEvent(Handle *BufferEvent);
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Result audinInitialize(void)
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{
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if (serviceIsActive(&g_audinSrv))
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return MAKERESULT(Module_Libnx, LibnxError_AlreadyInitialized);
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Result rc = 0;
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rc = smGetService(&g_audinSrv, "audin:u");
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// Setup the default device
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if (R_SUCCEEDED(rc))
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{
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// Passing an empty device name will open the default "BuiltInHeadset"
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char DeviceNameIn[DEVICE_NAME_LENGTH] = {0};
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char DeviceNameOut[DEVICE_NAME_LENGTH] = {0};
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// Open audio input device
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rc = audinOpenAudioIn(DeviceNameIn, DeviceNameOut, DEFAULT_SAMPLE_RATE, DEFAULT_CHANNEL_COUNT, &g_sampleRate, &g_channelCount, &g_pcmFormat, &g_deviceState);
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}
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// Register global handle for buffer events
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if (R_SUCCEEDED(rc))
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rc = _audinRegisterBufferEvent(&g_audinBufferEventHandle);
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if (R_FAILED(rc))
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audinExit();
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return rc;
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}
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void audinExit(void)
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{
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if (g_audinBufferEventHandle != INVALID_HANDLE) {
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svcCloseHandle(g_audinBufferEventHandle);
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g_audinBufferEventHandle = INVALID_HANDLE;
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}
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g_sampleRate = 0;
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g_channelCount = 0;
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g_pcmFormat = PcmFormat_Invalid;
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g_deviceState = AudioInState_Stopped;
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serviceClose(&g_audinIAudioIn);
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serviceClose(&g_audinSrv);
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}
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u32 audinGetSampleRate(void) {
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return g_sampleRate;
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}
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u32 audinGetChannelCount(void) {
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return g_channelCount;
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}
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PcmFormat audinGetPcmFormat(void) {
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return g_pcmFormat;
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}
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AudioInState audinGetDeviceState(void) {
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return g_deviceState;
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}
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Result audinWaitCaptureFinish(AudioInBuffer **released, u32* released_count, u64 timeout) {
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// Wait on the buffer event handle
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Result rc = svcWaitSynchronizationSingle(g_audinBufferEventHandle, timeout);
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if (R_SUCCEEDED(rc))
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{
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// Signal the buffer event handle right away
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svcResetSignal(g_audinBufferEventHandle);
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// Grab the released buffer
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rc = audinGetReleasedAudioInBuffer(released, released_count);
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}
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return rc;
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}
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Result audinCaptureBuffer(AudioInBuffer *source, AudioInBuffer **released) {
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Result rc = 0;
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u32 released_count = 0;
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// Try to push the supplied buffer to the audio input device
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rc = audinAppendAudioInBuffer(source);
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if (R_SUCCEEDED(rc))
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rc = audinWaitCaptureFinish(released, &released_count, U64_MAX);
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return rc;
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}
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Result audinListAudioIns(char *DeviceNames, u32 *DeviceNamesCount) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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ipcAddRecvBuffer(&c, DeviceNames, DEVICE_NAME_LENGTH, 0);
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 0;
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Result rc = serviceIpcDispatch(&g_audinSrv);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 DeviceNamesCount;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc) && DeviceNamesCount)
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*DeviceNamesCount = resp->DeviceNamesCount;
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}
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return rc;
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}
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Result audinOpenAudioIn(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioInState *State) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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u32 sample_rate;
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u32 channel_count;
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u64 client_pid;
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} *raw;
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ipcSendPid(&c);
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ipcSendHandleCopy(&c, CUR_PROCESS_HANDLE);
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ipcAddSendBuffer(&c, DeviceNameIn, DEVICE_NAME_LENGTH, 0);
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ipcAddRecvBuffer(&c, DeviceNameOut, DEVICE_NAME_LENGTH, 0);
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 1;
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raw->sample_rate = SampleRateIn;
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raw->channel_count = ChannelCountIn;
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raw->client_pid = 0;
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Result rc = serviceIpcDispatch(&g_audinSrv);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 sample_rate;
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u32 channel_count;
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u32 pcm_format;
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u32 state;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc)) {
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serviceCreate(&g_audinIAudioIn, r.Handles[0]);
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if (SampleRateOut)
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*SampleRateOut = resp->sample_rate;
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if (ChannelCountOut)
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*ChannelCountOut = resp->channel_count;
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if (Format)
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*Format = resp->pcm_format;
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if (State)
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*State = resp->state;
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}
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}
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return rc;
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}
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Result audinGetAudioInState(AudioInState *State) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 0;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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u32 state;
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} *resp = r.Raw;
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rc = resp->result;
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if (R_SUCCEEDED(rc) && State)
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*State = resp->state;
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}
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return rc;
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}
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Result audinStartAudioIn(void) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 1;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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}
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return rc;
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}
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Result audinStopAudioIn(void) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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} *raw;
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 2;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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}
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return rc;
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}
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Result audinAppendAudioInBuffer(AudioInBuffer *Buffer) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
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u64 cmd_id;
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u64 tag;
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} *raw;
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ipcAddSendBuffer(&c, Buffer, sizeof(*Buffer), 0);
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raw = ipcPrepareHeader(&c, sizeof(*raw));
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raw->magic = SFCI_MAGIC;
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raw->cmd_id = 3;
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raw->tag = (u64)Buffer;
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Result rc = serviceIpcDispatch(&g_audinIAudioIn);
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if (R_SUCCEEDED(rc)) {
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IpcParsedCommand r;
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ipcParse(&r);
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struct {
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u64 magic;
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u64 result;
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} *resp = r.Raw;
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rc = resp->result;
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}
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return rc;
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}
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static Result _audinRegisterBufferEvent(Handle *BufferEvent) {
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IpcCommand c;
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ipcInitialize(&c);
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struct {
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u64 magic;
|
||||
u64 cmd_id;
|
||||
} *raw;
|
||||
|
||||
raw = ipcPrepareHeader(&c, sizeof(*raw));
|
||||
|
||||
raw->magic = SFCI_MAGIC;
|
||||
raw->cmd_id = 4;
|
||||
|
||||
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
|
||||
|
||||
if (R_SUCCEEDED(rc)) {
|
||||
IpcParsedCommand r;
|
||||
ipcParse(&r);
|
||||
|
||||
struct {
|
||||
u64 magic;
|
||||
u64 result;
|
||||
} *resp = r.Raw;
|
||||
|
||||
rc = resp->result;
|
||||
|
||||
if (R_SUCCEEDED(rc) && BufferEvent)
|
||||
*BufferEvent = r.Handles[0];
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
Result audinGetReleasedAudioInBuffer(AudioInBuffer **Buffer, u32 *ReleasedBuffersCount) {
|
||||
IpcCommand c;
|
||||
ipcInitialize(&c);
|
||||
|
||||
struct {
|
||||
u64 magic;
|
||||
u64 cmd_id;
|
||||
} *raw;
|
||||
|
||||
ipcAddRecvBuffer(&c, Buffer, sizeof(*Buffer), 0);
|
||||
|
||||
raw = ipcPrepareHeader(&c, sizeof(*raw));
|
||||
|
||||
raw->magic = SFCI_MAGIC;
|
||||
raw->cmd_id = 5;
|
||||
|
||||
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
|
||||
|
||||
if (R_SUCCEEDED(rc)) {
|
||||
IpcParsedCommand r;
|
||||
ipcParse(&r);
|
||||
|
||||
struct {
|
||||
u64 magic;
|
||||
u64 result;
|
||||
u32 released_buffers_count;
|
||||
} *resp = r.Raw;
|
||||
|
||||
rc = resp->result;
|
||||
|
||||
if (R_SUCCEEDED(rc) && ReleasedBuffersCount)
|
||||
*ReleasedBuffersCount = resp->released_buffers_count;
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
Result audinContainsAudioInBuffer(AudioInBuffer *Buffer, bool *ContainsBuffer) {
|
||||
IpcCommand c;
|
||||
ipcInitialize(&c);
|
||||
|
||||
struct {
|
||||
u64 magic;
|
||||
u64 cmd_id;
|
||||
u64 tag;
|
||||
} *raw;
|
||||
|
||||
raw = ipcPrepareHeader(&c, sizeof(*raw));
|
||||
|
||||
raw->magic = SFCI_MAGIC;
|
||||
raw->cmd_id = 6;
|
||||
raw->tag = (u64)Buffer;
|
||||
|
||||
Result rc = serviceIpcDispatch(&g_audinIAudioIn);
|
||||
|
||||
if (R_SUCCEEDED(rc)) {
|
||||
IpcParsedCommand r;
|
||||
ipcParse(&r);
|
||||
|
||||
struct {
|
||||
u64 magic;
|
||||
u64 result;
|
||||
u32 contains_buffer;
|
||||
} *resp = r.Raw;
|
||||
|
||||
rc = resp->result;
|
||||
|
||||
if (R_SUCCEEDED(rc) && ContainsBuffer)
|
||||
*ContainsBuffer = (resp->contains_buffer & 0x01);
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
@ -82,35 +82,33 @@ AudioOutState audoutGetDeviceState(void) {
|
||||
return g_deviceState;
|
||||
}
|
||||
|
||||
Result audoutWaitPlayFinish(AudioOutBuffer *released, u64 timeout) {
|
||||
Result audoutWaitPlayFinish(AudioOutBuffer **released, u32* released_count, u64 timeout) {
|
||||
// Wait on the buffer event handle
|
||||
Result do_wait = svcWaitSynchronizationSingle(g_audoutBufferEventHandle, timeout);
|
||||
Result rc = svcWaitSynchronizationSingle(g_audoutBufferEventHandle, timeout);
|
||||
|
||||
if (R_SUCCEEDED(do_wait))
|
||||
if (R_SUCCEEDED(rc))
|
||||
{
|
||||
// Signal the buffer event handle right away
|
||||
svcResetSignal(g_audoutBufferEventHandle);
|
||||
|
||||
u32 released_count = 0;
|
||||
Result do_release = audoutGetReleasedAudioOutBuffer(released, &released_count);
|
||||
|
||||
// Ensure that all buffers are released and return the last one only
|
||||
while (R_SUCCEEDED(do_release) && (released_count > 0))
|
||||
do_release = audoutGetReleasedAudioOutBuffer(released, &released_count);
|
||||
// Grab the released buffer
|
||||
rc = audoutGetReleasedAudioOutBuffer(released, released_count);
|
||||
}
|
||||
|
||||
return do_wait;
|
||||
return rc;
|
||||
}
|
||||
|
||||
Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer *released) {
|
||||
Result audoutPlayBuffer(AudioOutBuffer *source, AudioOutBuffer **released) {
|
||||
Result rc = 0;
|
||||
u32 released_count = 0;
|
||||
|
||||
// Try to push the supplied buffer to the audio output device
|
||||
Result do_append = audoutAppendAudioOutBuffer(source);
|
||||
rc = audoutAppendAudioOutBuffer(source);
|
||||
|
||||
if (R_SUCCEEDED(do_append))
|
||||
{
|
||||
audoutWaitPlayFinish(released, U64_MAX);
|
||||
}
|
||||
if (R_SUCCEEDED(rc))
|
||||
rc = audoutWaitPlayFinish(released, &released_count, U64_MAX);
|
||||
|
||||
return do_append;
|
||||
return rc;
|
||||
}
|
||||
|
||||
Result audoutListAudioOuts(char *DeviceNames, u32 *DeviceNamesCount) {
|
||||
@ -319,7 +317,7 @@ Result audoutAppendAudioOutBuffer(AudioOutBuffer *Buffer) {
|
||||
u64 tag;
|
||||
} *raw;
|
||||
|
||||
ipcAddSendBuffer(&c, Buffer, sizeof(AudioOutBuffer), 0);
|
||||
ipcAddSendBuffer(&c, Buffer, sizeof(*Buffer), 0);
|
||||
|
||||
raw = ipcPrepareHeader(&c, sizeof(*raw));
|
||||
|
||||
@ -378,7 +376,7 @@ static Result _audoutRegisterBufferEvent(Handle *BufferEvent) {
|
||||
return rc;
|
||||
}
|
||||
|
||||
Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuffersCount) {
|
||||
Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer **Buffer, u32 *ReleasedBuffersCount) {
|
||||
IpcCommand c;
|
||||
ipcInitialize(&c);
|
||||
|
||||
@ -387,7 +385,7 @@ Result audoutGetReleasedAudioOutBuffer(AudioOutBuffer *Buffer, u32 *ReleasedBuff
|
||||
u64 cmd_id;
|
||||
} *raw;
|
||||
|
||||
ipcAddRecvBuffer(&c, Buffer, sizeof(AudioOutBuffer), 0);
|
||||
ipcAddRecvBuffer(&c, Buffer, sizeof(*Buffer), 0);
|
||||
|
||||
raw = ipcPrepareHeader(&c, sizeof(*raw));
|
||||
|
||||
@ -429,7 +427,7 @@ Result audoutContainsAudioOutBuffer(AudioOutBuffer *Buffer, bool *ContainsBuffer
|
||||
|
||||
raw->magic = SFCI_MAGIC;
|
||||
raw->cmd_id = 6;
|
||||
raw->tag = (u64)&Buffer;
|
||||
raw->tag = (u64)Buffer;
|
||||
|
||||
Result rc = serviceIpcDispatch(&g_audoutIAudioOut);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user