libnx/nx/include/switch/services/audin.h
Mike H 208daf6344 Audio input implementation and fixes (#60)
* Implemented audin service and fixed released audio buffer handling
2018-03-04 12:20:31 -05:00

61 lines
2.6 KiB
C

/**
* @file audin.h
* @brief Audio input service.
* @author hexkyz
* @copyright libnx Authors
*/
#pragma once
#include "../audio/audio.h"
typedef enum {
AudioInState_Started = 0,
AudioInState_Stopped = 1,
} AudioInState;
/// Audio input buffer format
typedef struct AudioInBuffer AudioInBuffer;
struct AudioInBuffer
{
AudioInBuffer* next; ///< Next buffer. (Unused)
void* buffer; ///< Sample buffer (aligned to 0x1000 bytes).
u64 buffer_size; ///< Sample buffer size (aligned to 0x1000 bytes).
u64 data_size; ///< Size of data inside the buffer.
u64 data_offset; ///< Offset of data inside the buffer. (Unused?)
};
Result audinInitialize(void);
void audinExit(void);
Result audinListAudioIns(char *DeviceNames, u32 *DeviceNamesCount);
Result audinOpenAudioIn(const char *DeviceNameIn, char *DeviceNameOut, u32 SampleRateIn, u32 ChannelCountIn, u32 *SampleRateOut, u32 *ChannelCountOut, PcmFormat *Format, AudioInState *State);
Result audinGetAudioInState(AudioInState *State);
Result audinStartAudioIn(void);
Result audinStopAudioIn(void);
Result audinAppendAudioInBuffer(AudioInBuffer *Buffer);
Result audinGetReleasedAudioInBuffer(AudioInBuffer **Buffer, u32 *ReleasedBuffersCount);
Result audinContainsAudioInBuffer(AudioInBuffer *Buffer, bool *ContainsBuffer);
/**
* @brief Submits an audio sample data buffer for capturing and waits for it to finish capturing.
* @brief Uses \ref audinAppendAudioInBuffer and \ref audinWaitCaptureFinish internally.
* @param source AudioInBuffer containing the buffer to hold the captured sample data.
* @param released AudioInBuffer to receive the captured buffer after being released.
*/
Result audinCaptureBuffer(AudioInBuffer *source, AudioInBuffer **released);
/**
* @brief Waits for audio capture to finish.
* @param released AudioInBuffer to receive the first captured buffer after being released.
* @param released_count Pointer to receive the number of captured buffers.
* @param timeout Timeout value, use U64_MAX to wait until all finished.
*/
Result audinWaitCaptureFinish(AudioInBuffer **released, u32* released_count, u64 timeout);
/// These return the state associated with the currently active audio input device.
u32 audinGetSampleRate(void); ///< Supported sample rate (48000Hz).
u32 audinGetChannelCount(void); ///< Supported channel count (2 channels).
PcmFormat audinGetPcmFormat(void); ///< Supported PCM format (Int16).
AudioInState audinGetDeviceState(void); ///< Initial device state (stopped).