Atmosphere-libs/libstratosphere/source/os/impl/os_waitable_holder_of_thread.hpp

40 lines
1.4 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "os_waitable_holder_base.hpp"
namespace ams::os::impl {
/* Nintendo implements this as a user wait object, operating on Thread state. */
/* Libnx doesn't have an equivalent, so we'll use the thread's handle for kernel semantics. */
class WaitableHolderOfThread : public WaitableHolderOfKernelObject {
private:
Thread *thread;
public:
explicit WaitableHolderOfThread(Thread *t) : thread(t) { /* ... */ }
/* IsSignaled, GetHandle both implemented. */
virtual TriBool IsSignaled() const override {
return TriBool::Undefined;
}
virtual Handle GetHandle() const override {
return this->thread->GetHandle();
}
};
}