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https://github.com/Atmosphere-NX/Atmosphere-libs.git
synced 2025-06-22 03:22:39 +02:00
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* Copyright (c) 2018-2020 Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "os_waitable_holder_base.hpp"
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namespace ams::os::impl {
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/* Nintendo implements this as a user wait object, operating on Thread state. */
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/* Libnx doesn't have an equivalent, so we'll use the thread's handle for kernel semantics. */
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class WaitableHolderOfThread : public WaitableHolderOfKernelObject {
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private:
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Thread *thread;
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public:
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explicit WaitableHolderOfThread(Thread *t) : thread(t) { /* ... */ }
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/* IsSignaled, GetHandle both implemented. */
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virtual TriBool IsSignaled() const override {
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return TriBool::Undefined;
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}
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virtual Handle GetHandle() const override {
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return this->thread->GetHandle();
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}
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};
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}
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