/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "os_waitable_holder_base.hpp" namespace ams::os::impl { /* Nintendo implements this as a user wait object, operating on Thread state. */ /* Libnx doesn't have an equivalent, so we'll use the thread's handle for kernel semantics. */ class WaitableHolderOfThread : public WaitableHolderOfKernelObject { private: Thread *thread; public: explicit WaitableHolderOfThread(Thread *t) : thread(t) { /* ... */ } /* IsSignaled, GetHandle both implemented. */ virtual TriBool IsSignaled() const override { return TriBool::Undefined; } virtual Handle GetHandle() const override { return this->thread->GetHandle(); } }; }