mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
102 lines
4.2 KiB
C
102 lines
4.2 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <switch.h>
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//Example for HID vibration/rumble.
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//For vibration to work you may have to do the following first: enter System-Settings->Controllers, then turn the vibration config to OFF (if it's already ON), then ON.
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int main(int argc, char **argv)
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{
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u32 VibrationDeviceHandles[2][2];
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Result rc = 0, rc2 = 0;
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u32 target_device=0;
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HidVibrationValue VibrationValue;
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HidVibrationValue VibrationValue_stop;
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HidVibrationValue VibrationValues[2];
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gfxInitDefault();
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consoleInit(NULL);
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printf("Press PLUS to exit.\n");
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//Two VibrationDeviceHandles are returned: first one for left-joycon, second one for right-joycon.
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//Change the total_handles param to 1, and update the hidSendVibrationValues calls, if you only want 1 VibrationDeviceHandle.
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rc = hidInitializeVibrationDevices(VibrationDeviceHandles[0], 2, CONTROLLER_HANDHELD, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
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//Setup VibrationDeviceHandles for CONTROLLER_PLAYER_1 too, since we want to support both CONTROLLER_HANDHELD and CONTROLLER_PLAYER_1.
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if (R_SUCCEEDED(rc)) rc = hidInitializeVibrationDevices(VibrationDeviceHandles[1], 2, CONTROLLER_PLAYER_1, TYPE_HANDHELD | TYPE_JOYCON_PAIR);
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printf("hidInitializeVibrationDevices() returned: 0x%x\n", rc);
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if (R_SUCCEEDED(rc)) printf("Hold R to vibrate, and press A/B/X/Y while holding R to adjust values.\n");
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VibrationValue.amp_low = 0.2f;
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VibrationValue.freq_low = 10.0f;
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VibrationValue.amp_high = 0.2f;
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VibrationValue.freq_high = 10.0f;
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memset(VibrationValues, 0, sizeof(VibrationValues));
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memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue));
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// Switch like stop behavior with muted band channels and frequencies set to default.
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VibrationValue_stop.freq_low = 160.0f;
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VibrationValue_stop.freq_high = 320.0f;
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// Main loop
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while(appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
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u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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//Select which devices to vibrate.
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target_device = 0;
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if (!hidGetHandheldMode())
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target_device = 1;
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if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
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{
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//Calling hidSendVibrationValue/hidSendVibrationValues is really only needed when sending new VibrationValue(s).
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//If you just want to vibrate 1 device, you can also use hidSendVibrationValue.
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memcpy(&VibrationValues[0], &VibrationValue, sizeof(HidVibrationValue));
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memcpy(&VibrationValues[1], &VibrationValue, sizeof(HidVibrationValue));
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rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() returned: 0x%x\n", rc2);
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if (kDown & KEY_A) VibrationValue.amp_low += 0.1f;
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if (kDown & KEY_B) VibrationValue.freq_low += 5.0f;
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if (kDown & KEY_X) VibrationValue.amp_high += 0.1f;
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if (kDown & KEY_Y) VibrationValue.freq_high += 12.0f;
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}
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else if(kUp & KEY_R)//Stop vibration for all devices.
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{
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memcpy(&VibrationValues[0], &VibrationValue_stop, sizeof(HidVibrationValue));
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memcpy(&VibrationValues[1], &VibrationValue_stop, sizeof(HidVibrationValue));
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rc2 = hidSendVibrationValues(VibrationDeviceHandles[target_device], VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop returned: 0x%x\n", rc2);
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//Could also do this with 1 hidSendVibrationValues() call + a larger VibrationValues array.
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rc2 = hidSendVibrationValues(VibrationDeviceHandles[1-target_device], VibrationValues, 2);
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if (R_FAILED(rc2)) printf("hidSendVibrationValues() for stop other device returned: 0x%x\n", rc2);
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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gfxExit();
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return 0;
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}
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