switch-examples/hid/colors/source/main.c

65 lines
2.3 KiB
C

// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
//See also libnx hid.h.
// Main program entrypoint
int main(int argc, char* argv[])
{
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
Result rc=0;
printf(CONSOLE_ESC(1;1H) "Press PLUS to exit.");
// Main loop
while(appletMainLoop())
{
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
// padGetButtonsDown returns the set of buttons that have been
// newly pressed in this frame compared to the previous one
u64 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_Plus)
break; // break in order to return to hbmenu
HidNpadControllerColor colors={0};
// Note that if a color field is zero that indicates that the color field isn't set.
// You might want to also use hidGetNpadControllerColorSplit.
rc = hidGetNpadControllerColorSingle(padIsHandheld(&pad) ? HidNpadIdType_Handheld : HidNpadIdType_No1, &colors);
if (R_SUCCEEDED(rc)) {
printf(CONSOLE_ESC(3;1H) "main = 0x%08x, sub = 0x%08x.\n", colors.main, colors.sub);
}
else {
printf(CONSOLE_ESC(3;1H) CONSOLE_ESC(2K));
}
// Update the console, sending a new frame to the display
consoleUpdate(NULL);
}
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
return 0;
}