mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
149 lines
4.5 KiB
C
149 lines
4.5 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <math.h>
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#include <switch.h>
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// Example for audio capture and playback.
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// This example continuously records audio data from the default input device (see libnx audin.h),
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// and sends it to the default audio output device (see libnx audout.h).
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#define SAMPLERATE 48000
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#define CHANNELCOUNT 2
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#define FRAMERATE (1000 / 30)
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#define SAMPLECOUNT (SAMPLERATE / FRAMERATE)
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#define BYTESPERSAMPLE 2
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int main(int argc, char **argv)
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{
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Result rc = 0;
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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AudioInBuffer audin_buf;
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AudioOutBuffer audout_buf;
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AudioInBuffer *released_in_buffer;
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AudioOutBuffer *released_out_buffer;
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u32 released_in_count;
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u32 released_out_count;
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// Make sure the sample buffer size is aligned to 0x1000 bytes.
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u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
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u32 buffer_size = (data_size + 0xfff) & ~0xfff;
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// Allocate the buffers.
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u8* in_buf_data = memalign(0x1000, buffer_size);
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u8* out_buf_data = memalign(0x1000, buffer_size);
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// Ensure buffers were properly allocated.
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if ((in_buf_data == NULL) || (out_buf_data == NULL))
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{
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to allocate sample data buffers\n");
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}
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if (R_SUCCEEDED(rc))
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{
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memset(in_buf_data, 0, buffer_size);
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memset(out_buf_data, 0, buffer_size);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio input device.
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rc = audinInitialize();
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printf("audinInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Initialize the default audio output device.
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio capture.
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rc = audinStartAudioIn();
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printf("audinStartAudioIn() returned 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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// Prepare the input buffer.
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audin_buf.next = NULL;
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audin_buf.buffer = in_buf_data;
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audin_buf.buffer_size = buffer_size;
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audin_buf.data_size = data_size;
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audin_buf.data_offset = 0;
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// Prepare the output buffer.
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audout_buf.next = NULL;
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audout_buf.buffer = out_buf_data;
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audout_buf.buffer_size = buffer_size;
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audout_buf.data_size = data_size;
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audout_buf.data_offset = 0;
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// Prepare pointers and counters for released buffers.
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released_in_buffer = NULL;
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released_out_buffer = NULL;
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released_in_count = 0;
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released_out_count = 0;
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// Append the initial input buffer.
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rc = audinAppendAudioInBuffer(&audin_buf);
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printf("audinAppendAudioInBuffer() returned 0x%x\n", rc);
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// Append the initial output buffer.
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rc = audoutAppendAudioOutBuffer(&audout_buf);
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printf("audoutAppendAudioOutBuffer() returned 0x%x\n", rc);
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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// Wait for audio capture and playback to finish.
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audinWaitCaptureFinish(&released_in_buffer, &released_in_count, UINT64_MAX);
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audoutWaitPlayFinish(&released_out_buffer, &released_out_count, UINT64_MAX);
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// Copy the captured audio data into the playback buffer.
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if ((released_in_buffer != NULL) && (released_out_buffer != NULL))
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memcpy(released_out_buffer->buffer, released_in_buffer->buffer, released_in_buffer->data_size);
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// Append the released buffers again.
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audinAppendAudioInBuffer(released_in_buffer);
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audoutAppendAudioOutBuffer(released_out_buffer);
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consoleUpdate(NULL);
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}
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// Stop audio capture.
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rc = audinStopAudioIn();
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printf("audinStopAudioIn() returned 0x%x\n", rc);
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// Stop audio playback.
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rc = audoutStopAudioOut();
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printf("audoutStopAudioOut() returned 0x%x\n", rc);
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// Terminate the default audio devices.
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audinExit();
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audoutExit();
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consoleExit(NULL);
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return 0;
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}
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