switch-examples/graphics/simplegfx/source/main.c

70 lines
1.7 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
#ifdef DISPLAY_IMAGE
#include "image_bin.h"//Your own raw RGB888 1280x720 image at "data/image.bin" is required.
#endif
//See also libnx gfx.h.
int main(int argc, char **argv)
{
u32* framebuf;
u32 cnt=0;
#ifdef DISPLAY_IMAGE
u8* imageptr = (u8*)image_bin;
#endif
//Enable max-1080p support. Remove for 720p-only resolution.
//gfxInitResolutionDefault();
gfxInitDefault();
//Set current resolution automatically depending on current/changed OperationMode. Only use this when using gfxInitResolution*().
//gfxConfigureAutoResolutionDefault(true);
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS) break; // break in order to return to hbmenu
u32 width, height;
u32 pos;
framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
if(cnt==60)
{
cnt=0;
}
else
{
cnt++;
}
//Each pixel is 4-bytes due to RGBA8888.
u32 x, y;
for (y=0; y<height; y++)//Access the buffer linearly.
{
for (x=0; x<width; x++)
{
pos = y * width + x;
#ifdef DISPLAY_IMAGE
framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0]+(cnt*4), imageptr[pos*3+1], imageptr[pos*3+2]);
#else
framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
#endif
}
}
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
gfxExit();
return 0;
}