switch-examples/time/source/main.c

83 lines
2.1 KiB
C

#include <string.h>
#include <stdio.h>
#include <time.h>
#include <switch.h>
const char* const months[12] = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"};
const char* const weekDays[7] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
const u16 daysAtStartOfMonthLUT[12] =
{
0 % 7, //january 31
31 % 7, //february 28+1(leap year)
59 % 7, //march 31
90 % 7, //april 30
120 % 7, //may 31
151 % 7, //june 30
181 % 7, //july 31
212 % 7, //august 31
243 % 7, //september 30
273 % 7, //october 31
304 % 7, //november 30
334 % 7 //december 31
};
static inline bool isLeapYear(int year)
{
return (year%4) == 0 && !((year%100) == 0 && (year%400) != 0);
}
static inline int getDayOfWeek(int day, int month, int year)
{
//http://en.wikipedia.org/wiki/Calculating_the_day_of_the_week
day += 2*(3-((year/100)%4));
year %= 100;
day += year + (year/4);
day += daysAtStartOfMonthLUT[month] - (isLeapYear(year) && (month <= 1));
return day % 7;
}
int main(int argc, char **argv)
{
gfxInitDefault();
consoleInit(NULL);
printf("\x1b[16;16HPress PLUS to exit.");
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
//Print current time
time_t unixTime = time(NULL);
struct tm* timeStruct = gmtime((const time_t *)&unixTime);
int hours = timeStruct->tm_hour;
int minutes = timeStruct->tm_min;
int seconds = timeStruct->tm_sec;
int day = timeStruct->tm_mday;
int month = timeStruct->tm_mon;
int year = timeStruct->tm_year +1900;
printf("\x1b[1;1H%02i:%02i:%02i", hours, minutes, seconds);
printf("\n%s %s %i %i", weekDays[getDayOfWeek(day, month, year)], months[month], day, year);
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
gfxExit();
return 0;
}