switch-examples/hid/vibration/source/main.c
2018-03-06 23:55:35 -05:00

71 lines
2.0 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
//Example for HID vibration/rumble.
int main(int argc, char **argv)
{
u32 VibrationDeviceHandle=0;
Result rc = 0, rc2 = 0;
HidVibrationValue VibrationValue;
HidVibrationValue VibrationValue_stop;
gfxInitDefault();
consoleInit(NULL);
printf("Press PLUS to exit.\n");
rc = hidInitializeVibrationDevice(&VibrationDeviceHandle, CONTROLLER_PLAYER_1, LAYOUT_DEFAULT);
printf("hidInitializeVibrationDevice() returned: 0x%x\n", rc);
if (R_SUCCEEDED(rc)) printf("Press A to vibrate.\n");
VibrationValue.values[0] = 10.0f;
VibrationValue.values[1] = 10.0f;
VibrationValue.values[2] = 10.0f;
VibrationValue.values[3] = 10.0f;
memset(&VibrationValue_stop, 0, sizeof(HidVibrationValue));
// Main loop
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
u32 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
u32 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
if (R_SUCCEEDED(rc) && (kHeld & KEY_R))
{
rc2 = hidSendVibrationValue(&VibrationDeviceHandle, &VibrationValue);//This is really only needed when sending a new VibrationValue.
if (R_FAILED(rc2)) printf("hidSendVibrationValue() returned: 0x%x\n", rc2);
if (kDown & KEY_A) VibrationValue.values[0]+= 1.0f;
if (kDown & KEY_B) VibrationValue.values[1]+= 5.0f;
if (kDown & KEY_X) VibrationValue.values[2]+= 10.0f;
if (kDown & KEY_Y) VibrationValue.values[3]+= 12.0f;
}
else if(kUp & KEY_R)//Stop vibration.
{
rc2 = hidSendVibrationValue(&VibrationDeviceHandle, &VibrationValue_stop);
if (R_FAILED(rc2)) printf("hidSendVibrationValue() for stop returned: 0x%x\n", rc2);
}
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
gfxExit();
return 0;
}