switch-examples/audio/echo/source/main.c
2018-03-03 18:13:23 +00:00

153 lines
4.1 KiB
C

#include <string.h>
#include <stdio.h>
#include <malloc.h>
#include <math.h>
#include <switch.h>
// Example for audio capture and playback.
// This example continuously records audio data from the default input device (see libnx audin.h),
// and sends it to the default audio output device (see libnx audout.h).
#define SAMPLERATE 48000
#define CHANNELCOUNT 2
#define FRAMERATE (1000 / 30)
#define SAMPLECOUNT (SAMPLERATE / FRAMERATE)
#define BYTESPERSAMPLE 2
int main(int argc, char **argv)
{
Result rc = 0;
gfxInitDefault();
// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
consoleInit(NULL);
AudioInBuffer audin_buf;
AudioOutBuffer audout_buf;
AudioInBuffer *released_in_buffer;
AudioOutBuffer *released_out_buffer;
u32 released_in_count;
u32 released_out_count;
// Make sure the sample buffer size is aligned to 0x1000 bytes.
u32 data_size = (SAMPLECOUNT * CHANNELCOUNT * BYTESPERSAMPLE);
u32 buffer_size = (data_size + 0xfff) & ~0xfff;
// Allocate the buffers.
u8* in_buf_data = memalign(0x1000, buffer_size);
u8* out_buf_data = memalign(0x1000, buffer_size);
// Ensure buffers were properly allocated.
if ((in_buf_data == NULL) || (out_buf_data == NULL))
{
rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
printf("Failed to allocate sample data buffers\n");
}
if (R_SUCCEEDED(rc))
{
memset(in_buf_data, 0, buffer_size);
memset(out_buf_data, 0, buffer_size);
}
if (R_SUCCEEDED(rc))
{
// Initialize the default audio input device.
rc = audinInitialize();
printf("audinInitialize() returned 0x%x\n", rc);
}
if (R_SUCCEEDED(rc))
{
// Initialize the default audio output device.
rc = audoutInitialize();
printf("audoutInitialize() returned 0x%x\n", rc);
}
if (R_SUCCEEDED(rc))
{
// Start audio capture.
rc = audinStartAudioIn();
printf("audinStartAudioIn() returned 0x%x\n", rc);
}
if (R_SUCCEEDED(rc))
{
// Start audio playback.
rc = audoutStartAudioOut();
printf("audoutStartAudioOut() returned 0x%x\n", rc);
}
// Prepare the input buffer.
audin_buf.next = NULL;
audin_buf.buffer = in_buf_data;
audin_buf.buffer_size = buffer_size;
audin_buf.data_size = data_size;
audin_buf.data_offset = 0;
// Prepare the output buffer.
audout_buf.next = NULL;
audout_buf.buffer = out_buf_data;
audout_buf.buffer_size = buffer_size;
audout_buf.data_size = data_size;
audout_buf.data_offset = 0;
// Prepare pointers and counters for released buffers.
released_in_buffer = NULL;
released_out_buffer = NULL;
released_in_count = 0;
released_out_count = 0;
// Append the initial input buffer.
rc = audinAppendAudioInBuffer(&audin_buf);
printf("audinAppendAudioInBuffer() returned 0x%x\n", rc);
// Append the initial output buffer.
rc = audoutAppendAudioOutBuffer(&audout_buf);
printf("audoutAppendAudioOutBuffer() returned 0x%x\n", rc);
while (appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
// Wait for audio capture and playback to finish.
audinWaitCaptureFinish(&released_in_buffer, &released_in_count, U64_MAX);
audoutWaitPlayFinish(&released_out_buffer, &released_out_count, U64_MAX);
// Copy the captured audio data into the playback buffer.
if ((released_in_buffer != NULL) && (released_out_buffer != NULL))
memcpy(released_out_buffer->buffer, released_in_buffer->buffer, released_in_buffer->data_size);
// Append the released buffers again.
audinAppendAudioInBuffer(released_in_buffer);
audoutAppendAudioOutBuffer(released_out_buffer);
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
// Stop audio capture.
rc = audinStopAudioIn();
printf("audinStopAudioIn() returned 0x%x\n", rc);
// Stop audio playback.
rc = audoutStopAudioOut();
printf("audoutStopAudioOut() returned 0x%x\n", rc);
// Terminate the default audio devices.
audinExit();
audoutExit();
gfxExit();
return 0;
}