mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
187 lines
5.5 KiB
C
187 lines
5.5 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <math.h>
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#include <switch.h>
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#define SAMPLERATE 48000
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#define SAMPLESPERBUF (SAMPLERATE / 10)
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#define BYTESPERSAMPLE 4
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void fill_audio_buffer(void* audio_buffer, size_t offset, size_t size, int frequency) {
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u32* dest = (u32*) audio_buffer;
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for (int i = 0; i < size; i++) {
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// This is a simple sine wave, with a frequency of `frequency` Hz, and an amplitude 30% of maximum.
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s16 sample = 0.3 * 0x7FFF * sin(frequency * (2 * M_PI) * (offset + i) / SAMPLERATE);
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// Stereo samples are interleaved: left and right channels.
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dest[i] = (sample << 16) | (sample & 0xffff);
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}
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}
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int main(int argc, char **argv)
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{
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Result rc = 0;
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AudioOutBuffer source_buffer;
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AudioOutBuffer released_buffer;
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int notefreq[] = {
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220,
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440, 880, 1760, 3520, 7040,
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14080,
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7040, 3520, 1760, 880, 440
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};
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// Make sure the sample buffer is aligned to 0x1000 bytes
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u32 raw_data_size = (SAMPLESPERBUF * BYTESPERSAMPLE * 2);
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u32 raw_data_size_aligned = (raw_data_size + 0xfff) & ~0xfff;
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u8* raw_data = memalign(0x1000, raw_data_size_aligned);
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// Ensure buffer was properly allocated
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if (raw_data == NULL)
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fatalSimple(MAKERESULT(Module_Libnx, LibnxError_OutOfMemory));
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// Clear the buffer
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memset(raw_data, 0, raw_data_size_aligned);
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gfxInitDefault();
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// Initialize console. Using NULL as the second argument tells the console library to use the internal console structure as current one.
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consoleInit(NULL);
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// Initialize the default audio output device
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rc = audoutInitialize();
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printf("audoutInitialize() returned 0x%x\n", rc);
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if (R_SUCCEEDED(rc))
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{
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printf("Sample rate: 0x%x\n", audoutGetSampleRate());
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printf("Channel count: 0x%x\n", audoutGetChannelCount());
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printf("PCM format: 0x%x\n", audoutGetPcmFormat());
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printf("Device state: 0x%x\n", audoutGetDeviceState());
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// Start audio playback.
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rc = audoutStartAudioOut();
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printf("audoutStartAudioOut() returned 0x%x\n", rc);
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}
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bool play_tone = false;
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printf("Press A, B, Y, X, Left, Up, Right, Down, L, R, ZL or ZR to play a different tone.\n");
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while (appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_A)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[0]);
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play_tone = true;
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}
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if (kDown & KEY_B)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[1]);
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play_tone = true;
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}
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if (kDown & KEY_Y)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[2]);
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play_tone = true;
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}
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if (kDown & KEY_X)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[3]);
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play_tone = true;
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}
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if (kDown & KEY_DLEFT)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[4]);
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play_tone = true;
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}
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if (kDown & KEY_DUP)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[5]);
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play_tone = true;
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}
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if (kDown & KEY_DRIGHT)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[6]);
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play_tone = true;
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}
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if (kDown & KEY_DDOWN)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[7]);
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play_tone = true;
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}
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if (kDown & KEY_L)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[8]);
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play_tone = true;
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}
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if (kDown & KEY_R)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[9]);
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play_tone = true;
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}
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if (kDown & KEY_ZL)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[10]);
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play_tone = true;
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}
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if (kDown & KEY_ZR)
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{
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fill_audio_buffer(raw_data, 0, SAMPLESPERBUF * 2, notefreq[11]);
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play_tone = true;
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}
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if (play_tone)
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{
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// Prepare the audio data source buffer.
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source_buffer.next = 0;
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source_buffer.buffer = raw_data;
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source_buffer.buffer_size = raw_data_size;
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source_buffer.data_size = SAMPLESPERBUF * 2;
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source_buffer.data_offset = 0;
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// Play this buffer once.
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rc = audoutPlayBuffer(&source_buffer, &released_buffer);
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play_tone = false;
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if (!R_SUCCEEDED(rc))
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printf("audoutPlayBuffer() returned 0x%x\n", rc);
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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// Stop audio playback.
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rc = audoutStopAudioOut();
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printf("audoutStopAudioOut() returned 0x%x\n", rc);
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// Terminate the default audio output device.
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audoutExit();
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gfxExit();
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return 0;
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}
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