switch-examples/graphics/deko3d/deko_examples/source/texture_fsh.glsl
2020-04-04 13:41:18 +02:00

12 lines
210 B
GLSL

#version 460
layout (location = 0) in vec2 inTexCoord;
layout (location = 0) out vec4 outColor;
layout (binding = 0) uniform sampler2D texture0;
void main()
{
outColor = texture(texture0, inTexCoord);
}