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https://github.com/switchbrew/switch-examples.git
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70 lines
2.7 KiB
C
70 lines
2.7 KiB
C
// Include the most common headers from the C standard library
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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// This example shows how to use applet to get playstats for applications. See also libnx applet.h. See applet.h for the requirements for using this.
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/// Main program entrypoint
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int main(int argc, char* argv[])
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{
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// This example uses a text console, as a simple way to output text to the screen.
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// If you want to write a software-rendered graphics application,
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// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
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// If on the other hand you want to write an OpenGL based application,
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// take a look at the graphics/opengl set of examples, which uses EGL instead.
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consoleInit(NULL);
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printf("applet application play-stats example\n");
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Result rc=0;
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PdmApplicationPlayStatistics stats[1];
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u64 titleIDs[1] = {0x010021B002EEA000}; // Change this to the titleID of the current-process / the titleID you want to use.
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s32 total_out;
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s32 i;
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printf("Press A to get playstats.\n");
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printf("Press + to exit.\n");
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// Main loop
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while (appletMainLoop())//This loop will automatically exit when applet requests exit.
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{
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// Scan all the inputs. This should be done once for each frame
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hidScanInput();
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// hidKeysDown returns information about which buttons have been
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// just pressed in this frame compared to the previous one
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS)
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break; // break in order to return to hbmenu
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if (kDown & KEY_A) {
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// Use appletQueryApplicationPlayStatisticsByUid if you want playstats for a specific userID.
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memset(stats, 0, sizeof(stats));
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total_out = 0;
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rc = appletQueryApplicationPlayStatistics(stats, titleIDs, sizeof(titleIDs)/sizeof(u64), &total_out);
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printf("appletQueryApplicationPlayStatistics(): 0x%x\n", rc);
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if (R_SUCCEEDED(rc)) {
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printf("total_out: %d\n", total_out);
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for (i=0; i<total_out; i++) {
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printf("%d: ", i);
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printf("titleID = 0x%08lX, totalPlayTime = %lu (%llu seconds), totalLaunches = %lu\n", stats[i].titleID, stats[i].totalPlayTime, stats[i].totalPlayTime / 1000000000ULL, stats[i].totalLaunches);
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}
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}
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}
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// Update the console, sending a new frame to the display
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consoleUpdate(NULL);
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}
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// Deinitialize and clean up resources used by the console (important!)
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consoleExit(NULL);
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return 0;
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}
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