mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 05:12:40 +02:00
137 lines
4.9 KiB
C
137 lines
4.9 KiB
C
#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <switch.h>
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// Joy-Con IR-sensor example, displays the image from the IR camera. See also libnx irs.h.
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// Define the desired framebuffer resolution (here we set it to 720p).
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#define FB_WIDTH 1280
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#define FB_HEIGHT 720
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void userAppInit(void)
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{
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Result rc;
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rc = irsInitialize();
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if (R_FAILED(rc))
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diagAbortWithResult(rc);
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}
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void userAppExit(void)
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{
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irsExit();
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}
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__attribute__((format(printf, 1, 2)))
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static int error_screen(const char* fmt, ...)
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{
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consoleInit(NULL);
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va_list va;
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va_start(va, fmt);
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vprintf(fmt, va);
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va_end(va);
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printf("Press PLUS to exit\n");
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while (appletMainLoop())
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{
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hidScanInput();
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if (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS)
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break;
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consoleUpdate(NULL);
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}
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consoleExit(NULL);
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return EXIT_FAILURE;
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}
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int main(int argc, char **argv)
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{
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Result rc=0;
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const size_t ir_buffer_size = 0x12c00; // Size for the max IrsImageTransferProcessorFormat.
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u8 *ir_buffer = NULL;
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ir_buffer = (u8*)malloc(ir_buffer_size);
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if (!ir_buffer) {
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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return error_screen("Failed to allocate memory for ir_buffer.\n");
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}
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memset(ir_buffer, 0, ir_buffer_size);
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// Get the handle for the specified controller.
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IrsIrCameraHandle irhandle;
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hidScanInput(); // Only needed because hidScanInput() was not used yet since this is before the main-loop, and we're using hidGetHandheldMode().
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rc = irsGetIrCameraHandle(&irhandle, hidGetHandheldMode() ? CONTROLLER_HANDHELD : CONTROLLER_PLAYER_1);
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if (R_FAILED(rc))
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return error_screen("irsGetIrCameraHandle() returned 0x%x\n", rc);
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// If a controller update is needed, force an update.
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bool updateflag=0;
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rc = irsCheckFirmwareUpdateNecessity(irhandle, &updateflag);
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if (R_SUCCEEDED(rc) && updateflag) {
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HidLaControllerFirmwareUpdateArg updatearg;
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hidLaCreateControllerFirmwareUpdateArg(&updatearg);
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updatearg.enable_force_update = 1;
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hidLaShowControllerFirmwareUpdate(&updatearg);
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}
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// Run the ImageTransferProcessor with the default config. The default uses the max IrsImageTransferProcessorFormat which has the slowest update-rate with irsGetImageTransferProcessorState. Hence, you may want to use a different IrsImageTransferProcessorFormat, or trim the image with irsRunImageTransferExProcessor.
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IrsImageTransferProcessorConfig config;
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irsGetDefaultImageTransferProcessorConfig(&config);
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rc = irsRunImageTransferProcessor(irhandle, &config, 0x100000);
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if (R_FAILED(rc))
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return error_screen("irsRunImageTransferProcessor() returned 0x%x\n", rc);
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Framebuffer fb;
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framebufferCreate(&fb, nwindowGetDefault(), FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 2);
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framebufferMakeLinear(&fb);
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u64 sampling_number=0;
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while (appletMainLoop())
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{
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// Scan all the inputs. This should be done once for each frame
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hidScanInput();
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// hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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// With the default config the image is updated every few seconds (see above). Likewise, it takes a few seconds for the initial image to become available.
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// This will return an error when no image is available yet.
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IrsImageTransferProcessorState state;
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rc = irsGetImageTransferProcessorState(irhandle, ir_buffer, ir_buffer_size, &state);
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u32 stride;
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u32* framebuf = (u32*)framebufferBegin(&fb, &stride);
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if (R_SUCCEEDED(rc) && state.sampling_number != sampling_number) { // Only update framebuf when irsGetImageTransferProcessorState() is successful, where sampling_number changed.
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sampling_number = state.sampling_number;
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memset(framebuf, 0, stride*FB_HEIGHT);
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// IR image width/height with the default config.
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// The image is grayscale (1 byte per pixel / 8bits, with 1 color-component).
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const u32 ir_width = 320;
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const u32 ir_height = 240;
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u32 x, y;
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for (y=0; y<ir_height; y++) { // Access the buffer linearly.
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for (x=0; x<ir_width; x++) {
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u32 pos = y * stride/sizeof(u32) + x;
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u32 pos2 = y * ir_width + x;//The IR image/camera is sideways with the joycon held flat. We won't rotate it here - you can do so yourself if you want.
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framebuf[pos] = RGBA8_MAXALPHA(/*ir_buffer[pos2]*/0, ir_buffer[pos2], /*ir_buffer[pos2]*/0);
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}
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}
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}
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framebufferEnd(&fb);
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}
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framebufferClose(&fb);
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irsStopImageProcessor(irhandle);
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free(ir_buffer);
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return 0;
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}
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