switch-examples/graphics/shared_font/source/main.c
2018-09-08 17:17:14 +02:00

113 lines
3.3 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
#include <ft2build.h>
#include FT_FREETYPE_H
//See also libnx pl.h.
//TODO: Finish this.
//This requires the switch-freetype package.
//Freetype code here is based on the example code from freetype docs.
int main(int argc, char **argv)
{
Result rc=0;
//u32* framebuf;
u32 i;
u64 LanguageCode=0;
PlFontData fonts[PlSharedFontType_Total];
size_t total_fonts=0;
FT_Error ret;
FT_Library library;
FT_Face face;
FT_UInt glyph_index;
gfxInitDefault();
consoleInit(NULL);
rc = setInitialize();
if (R_SUCCEEDED(rc)) rc = setGetSystemLanguage(&LanguageCode);
setExit();
if (R_FAILED(rc)) printf("Failed to get system-language: 0x%x\n", rc);
if (R_SUCCEEDED(rc))
{
rc = plInitialize();
if (R_FAILED(rc)) printf("plInitialize() faild: 0x%x\n", rc);
if (R_SUCCEEDED(rc))
{
rc = plGetSharedFont(LanguageCode, fonts, PlSharedFontType_Total, &total_fonts);
if (R_FAILED(rc)) printf("plGetSharedFont() failed: 0x%x\n", rc);
if (R_SUCCEEDED(rc))
{
printf("total_fonts: %lu\n", total_fonts);
for (i=0; i<total_fonts; i++) printf("[%u] type=%u\n", i, fonts[i].type);
}
ret = FT_Init_FreeType(&library);
if (ret) printf("FT_Init_FreeType() failed: %d\n", ret);
if (ret==0)
{
ret = FT_New_Memory_Face( library,
fonts[0].address, /* first byte in memory */
fonts[0].size, /* size in bytes */
0, /* face_index */
&face);
if (ret) printf("FT_New_Memory_Face() failed: %d\n", ret);
if (ret==0)
{
ret = FT_Set_Char_Size(
face, /* handle to face object */
0, /* char_width in 1/64th of points */
16*64, /* char_height in 1/64th of points */
300, /* horizontal device resolution */
300); /* vertical device resolution */
if (ret) printf("FT_Set_Char_Size() failed: %d\n", ret);
if (ret==0) glyph_index = FT_Get_Char_Index(face, 'A');//TODO: Load charcode from string.
FT_Done_Face(face);
}
FT_Done_FreeType(library);
}
plExit();
}
}
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
//u32 width, height;
//framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
gfxExit();
return 0;
}