mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
77 lines
2.6 KiB
C
77 lines
2.6 KiB
C
// Include the most common headers from the C standard library
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
// Include the main libnx system header, for Switch development
|
|
#include <switch.h>
|
|
|
|
// This example shows how to use the touch-screen. See also libnx hid.h.
|
|
|
|
// Main program entrypoint
|
|
int main(int argc, char* argv[])
|
|
{
|
|
// This example uses a text console, as a simple way to output text to the screen.
|
|
// If you want to write a software-rendered graphics application,
|
|
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
|
|
// If on the other hand you want to write an OpenGL based application,
|
|
// take a look at the graphics/opengl set of examples, which uses EGL instead.
|
|
consoleInit(NULL);
|
|
|
|
// Configure our supported input layout: a single player with standard controller styles
|
|
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
|
|
|
|
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
|
|
PadState pad;
|
|
padInitializeDefault(&pad);
|
|
|
|
hidInitializeTouchScreen();
|
|
|
|
s32 prev_touchcount=0;
|
|
|
|
printf("\x1b[1;1HPress PLUS to exit.");
|
|
printf("\x1b[2;1HTouch Screen position:");
|
|
|
|
// Main loop
|
|
while(appletMainLoop())
|
|
{
|
|
// Scan the gamepad. This should be done once for each frame
|
|
padUpdate(&pad);
|
|
|
|
// padGetButtonsDown returns the set of buttons that have been
|
|
// newly pressed in this frame compared to the previous one
|
|
u64 kDown = padGetButtonsDown(&pad);
|
|
|
|
if (kDown & HidNpadButton_Plus)
|
|
break; // break in order to return to hbmenu
|
|
|
|
HidTouchScreenState state={0};
|
|
if (hidGetTouchScreenStates(&state, 1)) {
|
|
if (state.count != prev_touchcount)
|
|
{
|
|
prev_touchcount = state.count;
|
|
|
|
consoleClear();
|
|
|
|
printf("\x1b[1;1HPress PLUS to exit.");
|
|
printf("\x1b[2;1HTouch Screen position:");
|
|
}
|
|
|
|
printf("\x1b[3;1H");
|
|
|
|
for(s32 i=0; i<state.count; i++)
|
|
{
|
|
// Print the touch screen coordinates
|
|
printf("[%d] x=%03d, y=%03d, diameter_x=%03d, diameter_y=%03d, rotation_angle=%03d\n", i, state.touches[i].x, state.touches[i].y, state.touches[i].diameter_x, state.touches[i].diameter_y, state.touches[i].rotation_angle);
|
|
}
|
|
}
|
|
|
|
// Update the console, sending a new frame to the display
|
|
consoleUpdate(NULL);
|
|
}
|
|
|
|
// Deinitialize and clean up resources used by the console (important!)
|
|
consoleExit(NULL);
|
|
return 0;
|
|
}
|