switch-examples/hid/hdls/source/main.c

138 lines
5.0 KiB
C

// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// This example shows how to use Hdls for virtual HID controllers, see also libnx hiddbg.h.
// The virtual controllers can be used used by all processes.
// Main program entrypoint
int main(int argc, char* argv[])
{
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
Result rc=0, rc2=0;
bool initflag=0;
u32 i;
printf("hdls example\n");
hidScanInput();
// When hiddbgAttachHdlsVirtualDevice runs a new controller will become available. If CONTROLLER_HANDHELD is being internally, CONTROLLER_P1_AUTO would use the new virtual controller. Check which controller we're currently using and don't use CONTROLLER_P1_AUTO, so it doesn't switch to using the new controller later.
HidControllerID conID = hidGetHandheldMode() ? CONTROLLER_HANDHELD : CONTROLLER_PLAYER_1;
printf("Connected controllers: ");
for(i=0; i<10; i++) {
if (hidIsControllerConnected(i)) printf("%d ", i);
}
printf("\n");
rc = hiddbgInitialize();
if (R_FAILED(rc)) {
printf("hiddbgInitialize(): 0x%x\n", rc);
}
else {
initflag = 1;
}
u64 HdlsHandle=0;
HiddbgHdlsDeviceInfo device = {0};
HiddbgHdlsState state={0};
// Set the controller type to Pro-Controller.
device.type = BIT(0);
// Set the controller colors.
device.singleColorBody = RGBA8_MAXALPHA(255,255,255);
device.singleColorButtons = RGBA8_MAXALPHA(0,0,0);
// Setup example controller state.
state.batteryCharge = 4; // Set battery charge to full.
state.buttons = KEY_A | KEY_ZR;
state.joysticks[JOYSTICK_LEFT].dx = 0x1234;
state.joysticks[JOYSTICK_LEFT].dy = -0x1234;
state.joysticks[JOYSTICK_RIGHT].dx = 0x5678;
state.joysticks[JOYSTICK_RIGHT].dy = -0x5678;
if (initflag) {
rc = hiddbgAttachHdlsWorkBuffer();
printf("hiddbgAttachHdlsWorkBuffer(): 0x%x\n", rc);
if (R_SUCCEEDED(rc)) {
// Attach a new virtual controller.
rc = hiddbgAttachHdlsVirtualDevice(&HdlsHandle, &device);
printf("hiddbgAttachHdlsVirtualDevice(): 0x%x\n", rc);
}
}
printf("Press A to scan controllers.\n");
printf("Press + to exit.\n");
// Main loop
while (appletMainLoop())
{
// Scan all the inputs. This should be done once for each frame
hidScanInput();
// hidKeysDown returns information about which buttons have been
// just pressed in this frame compared to the previous one
u64 kDown = hidKeysDown(conID);
// Set state for the controller. You can also use hiddbgApplyHdlsStateList for this.
if (R_SUCCEEDED(rc)) {
rc2 = hiddbgSetHdlsState(HdlsHandle, &state);
if (R_FAILED(rc2)) printf("hiddbgSetHdlsState(): 0x%x\n", rc2);
state.joysticks[JOYSTICK_LEFT].dx += 0x10;
if (state.joysticks[JOYSTICK_LEFT].dx > JOYSTICK_MAX) state.joysticks[JOYSTICK_LEFT].dx = JOYSTICK_MIN;
state.joysticks[JOYSTICK_RIGHT].dy -= 0x10;
if (state.joysticks[JOYSTICK_LEFT].dy < JOYSTICK_MIN) state.joysticks[JOYSTICK_LEFT].dy = JOYSTICK_MAX;
}
if (R_SUCCEEDED(rc) && (kDown & KEY_A)) {
printf("Connected controllers:\n");
for(i=0; i<10; i++) {
if (hidIsControllerConnected(i)) {
JoystickPosition tmpjoy[2];
hidJoystickRead(&tmpjoy[0], i, JOYSTICK_LEFT);
hidJoystickRead(&tmpjoy[1], i, JOYSTICK_RIGHT);
printf("%d: type = 0x%x, buttons = 0x%lx, stickL.dx = 0x%x, stickL.dy = 0x%x, stickR.dx = 0x%x, stickR.dy = 0x%x\n", i, hidGetControllerType(i), hidKeysHeld(i), tmpjoy[0].dx, tmpjoy[0].dy, tmpjoy[1].dx, tmpjoy[1].dy);
}
}
printf("\n");
}
// Update the console, sending a new frame to the display
consoleUpdate(NULL);
if (kDown & KEY_PLUS)
break; // break in order to return to hbmenu
}
if (initflag) {
// These *must* be run at some point before exiting.
if (R_SUCCEEDED(rc)) {
rc = hiddbgDetachHdlsVirtualDevice(HdlsHandle);
printf("hiddbgDetachHdlsVirtualDevice(): 0x%x\n", rc);
}
rc = hiddbgReleaseHdlsWorkBuffer();
printf("hiddbgReleaseHdlsWorkBuffer(): 0x%x\n", rc);
hiddbgExit();
}
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
return 0;
}