mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
89 lines
3.2 KiB
C
89 lines
3.2 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <switch.h>
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//See also libnx hid.h.
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int main(int argc, char **argv)
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{
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//Matrix containing the name of each key. Useful for printing when a key is pressed
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char keysNames[32][32] = {
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"KEY_A", "KEY_B", "KEY_X", "KEY_Y",
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"KEY_LSTICK", "KEY_RSTICK", "KEY_L", "KEY_R",
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"KEY_ZL", "KEY_ZR", "KEY_PLUS", "KEY_MINUS",
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"KEY_DLEFT", "KEY_DUP", "KEY_DRIGHT", "KEY_DDOWN",
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"KEY_LSTICK_LEFT", "KEY_LSTICK_UP", "KEY_LSTICK_RIGHT", "KEY_LSTICK_DOWN",
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"KEY_RSTICK_LEFT", "KEY_RSTICK_UP", "KEY_RSTICK_RIGHT", "KEY_RSTICK_DOWN",
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"KEY_SL_LEFT", "KEY_SR_LEFT", "KEY_SL_RIGHT", "KEY_SR_RIGHT",
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"KEY_TOUCH", "", "", ""
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};
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consoleInit(NULL);
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u32 kDownOld = 0, kHeldOld = 0, kUpOld = 0; //In these variables there will be information about keys detected in the previous frame
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printf("\x1b[1;1HPress PLUS to exit.");
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printf("\x1b[2;1HLeft joystick position:");
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printf("\x1b[4;1HRight joystick position:");
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// Main loop
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while(appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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//hidKeysHeld returns information about which buttons have are held down in this frame
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u64 kHeld = hidKeysHeld(CONTROLLER_P1_AUTO);
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//hidKeysUp returns information about which buttons have been just released
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u64 kUp = hidKeysUp(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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//Do the keys printing only if keys have changed
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if (kDown != kDownOld || kHeld != kHeldOld || kUp != kUpOld)
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{
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//Clear console
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consoleClear();
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//These two lines must be rewritten because we cleared the whole console
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printf("\x1b[1;1HPress PLUS to exit.");
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printf("\x1b[2;1HLeft joystick position:");
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printf("\x1b[4;1HRight joystick position:");
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printf("\x1b[6;1H"); //Move the cursor to the sixth row because on the previous ones we'll write the joysticks' position
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//Check if some of the keys are down, held or up
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int i;
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for (i = 0; i < 32; i++)
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{
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if (kDown & BIT(i)) printf("%s down\n", keysNames[i]);
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if (kHeld & BIT(i)) printf("%s held\n", keysNames[i]);
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if (kUp & BIT(i)) printf("%s up\n", keysNames[i]);
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}
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}
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//Set keys old values for the next frame
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kDownOld = kDown;
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kHeldOld = kHeld;
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kUpOld = kUp;
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JoystickPosition pos_left, pos_right;
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//Read the joysticks' position
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hidJoystickRead(&pos_left, CONTROLLER_P1_AUTO, JOYSTICK_LEFT);
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hidJoystickRead(&pos_right, CONTROLLER_P1_AUTO, JOYSTICK_RIGHT);
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//Print the joysticks' position
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printf("\x1b[3;1H%04d; %04d", pos_left.dx, pos_left.dy);
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printf("\x1b[5;1H%04d; %04d", pos_right.dx, pos_right.dy);
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consoleUpdate(NULL);
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}
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consoleExit(NULL);
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return 0;
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}
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