mirror of
https://github.com/switchbrew/switch-examples.git
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144 lines
6.4 KiB
C
144 lines
6.4 KiB
C
// Include the most common headers from the C standard library
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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// This example shows how to use the HOME-button notification-LED, see also libnx hidsys.h.
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// Main program entrypoint
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int main(int argc, char* argv[])
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{
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// This example uses a text console, as a simple way to output text to the screen.
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// If you want to write a software-rendered graphics application,
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// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
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// If on the other hand you want to write an OpenGL based application,
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// take a look at the graphics/opengl set of examples, which uses EGL instead.
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consoleInit(NULL);
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Result rc=0;
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bool initflag=0;
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s32 i;
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s32 total_entries;
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u64 UniquePadIds[2];
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HidsysNotificationLedPattern pattern;
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printf("notification-led example\n");
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rc = hidsysInitialize();
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if (R_FAILED(rc)) {
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printf("hidsysInitialize(): 0x%x\n", rc);
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printf("Init failed, press + to exit.\n");
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}
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else {
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initflag = 1;
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printf("Press A to set a Breathing effect notification-LED pattern.\n");
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printf("Press B to set a Heartbeat effect notification-LED pattern.\n");
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printf("Press + to disable notification-LED and exit.\n");
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}
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// Main loop
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while (appletMainLoop())
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{
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// Scan all the inputs. This should be done once for each frame
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hidScanInput();
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// hidKeysDown returns information about which buttons have been
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// just pressed in this frame compared to the previous one
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) {
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// Disable notification led. Only needed with hidsysSetNotificationLedPattern, with hidsysSetNotificationLedPatternWithTimeout the LED will be automatically disabled via the timeout.
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memset(&pattern, 0, sizeof(pattern));
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}
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else if (kDown & KEY_A) {
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memset(&pattern, 0, sizeof(pattern));
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// Setup Breathing effect pattern data.
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pattern.baseMiniCycleDuration = 0x8; // 100ms.
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pattern.totalMiniCycles = 0x2; // 3 mini cycles. Last one 12.5ms.
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pattern.totalFullCycles = 0x0; // Repeat forever.
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pattern.startIntensity = 0x2; // 13%.
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pattern.miniCycles[0].ledIntensity = 0xF; // 100%.
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pattern.miniCycles[0].transitionSteps = 0xF; // 15 steps. Transition time 1.5s.
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pattern.miniCycles[0].finalStepDuration = 0x0; // Forced 12.5ms.
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pattern.miniCycles[1].ledIntensity = 0x2; // 13%.
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pattern.miniCycles[1].transitionSteps = 0xF; // 15 steps. Transition time 1.5s.
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pattern.miniCycles[1].finalStepDuration = 0x0; // Forced 12.5ms.
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}
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else if (kDown & KEY_B) {
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memset(&pattern, 0, sizeof(pattern));
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// Setup Heartbeat effect pattern data.
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pattern.baseMiniCycleDuration = 0x1; // 12.5ms.
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pattern.totalMiniCycles = 0xF; // 16 mini cycles.
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pattern.totalFullCycles = 0x0; // Repeat forever.
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pattern.startIntensity = 0x0; // 0%.
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// First beat.
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pattern.miniCycles[0].ledIntensity = 0xF; // 100%.
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pattern.miniCycles[0].transitionSteps = 0xF; // 15 steps. Total 187.5ms.
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pattern.miniCycles[0].finalStepDuration = 0x0; // Forced 12.5ms.
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pattern.miniCycles[1].ledIntensity = 0x0; // 0%.
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pattern.miniCycles[1].transitionSteps = 0xF; // 15 steps. Total 187.5ms.
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pattern.miniCycles[1].finalStepDuration = 0x0; // Forced 12.5ms.
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// Second beat.
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pattern.miniCycles[2].ledIntensity = 0xF;
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pattern.miniCycles[2].transitionSteps = 0xF;
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pattern.miniCycles[2].finalStepDuration = 0x0;
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pattern.miniCycles[3].ledIntensity = 0x0;
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pattern.miniCycles[3].transitionSteps = 0xF;
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pattern.miniCycles[3].finalStepDuration = 0x0;
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// Led off wait time.
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for(i=2; i<15; i++) {
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pattern.miniCycles[i].ledIntensity = 0x0; // 0%.
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pattern.miniCycles[i].transitionSteps = 0xF; // 15 steps. Total 187.5ms.
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pattern.miniCycles[i].finalStepDuration = 0xF; // 187.5ms.
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}
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}
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if (kDown & (KEY_A | KEY_B | KEY_PLUS)) {
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total_entries = 0;
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memset(UniquePadIds, 0, sizeof(UniquePadIds));
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// Get the UniquePadIds for the specified controller, which will then be used with hidsysSetNotificationLedPattern*.
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// If you want to get the UniquePadIds for all controllers, you can use hidsysGetUniquePadIds instead.
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rc = hidsysGetUniquePadsFromNpad(hidGetHandheldMode() ? CONTROLLER_HANDHELD : CONTROLLER_PLAYER_1, UniquePadIds, 2, &total_entries);
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printf("hidsysGetUniquePadsFromNpad(): 0x%x", rc);
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if (R_SUCCEEDED(rc)) printf(", %d", total_entries);
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printf("\n");
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if (R_SUCCEEDED(rc)) {
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for(i=0; i<total_entries; i++) { // System will skip sending the subcommand to controllers where this isn't available.
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printf("[%d] = 0x%lx ", i, UniquePadIds[i]);
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// Attempt to use hidsysSetNotificationLedPatternWithTimeout first with a 2 second timeout, then fallback to hidsysSetNotificationLedPattern on failure. See hidsys.h for the requirements for using these.
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rc = hidsysSetNotificationLedPatternWithTimeout(&pattern, UniquePadIds[i], 2000000000ULL);
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printf("hidsysSetNotificationLedPatternWithTimeout(): 0x%x\n", rc);
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if (R_FAILED(rc)) {
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rc = hidsysSetNotificationLedPattern(&pattern, UniquePadIds[i]);
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printf("hidsysSetNotificationLedPattern(): 0x%x\n", rc);
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}
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}
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}
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}
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// Update the console, sending a new frame to the display
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consoleUpdate(NULL);
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if (kDown & KEY_PLUS)
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break; // break in order to return to hbmenu
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}
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if (initflag) hidsysExit();
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// Deinitialize and clean up resources used by the console (important!)
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consoleExit(NULL);
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return 0;
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}
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