mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 05:12:40 +02:00
104 lines
2.7 KiB
C
104 lines
2.7 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <dirent.h>
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#include <switch.h>
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//This example shows how to access savedata for (official) applications/games.
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int main(int argc, char **argv)
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{
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Result rc=0;
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int ret=0;
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DIR* dir;
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struct dirent* ent;
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FsFileSystem tmpfs;
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u128 userID=0;
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bool account_selected=0;
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u64 titleid=0x01007ef00011e000;//titleID of the save to mount, in this case BOTW.
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gfxInitDefault();
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consoleInit(NULL);
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//Get the userID for save mounting. To mount common savedata, use FS_SAVEDATA_USERID_COMMONSAVE.
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rc = accountInitialize();
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if (R_FAILED(rc)) {
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printf("accountInitialize() failed: 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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rc = accountGetActiveUser(&userID, &account_selected);
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accountExit();
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if (R_FAILED(rc)) {
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printf("accountGetActiveUser() failed: 0x%x\n", rc);
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}
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else if(!account_selected) {
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printf("No user is currently selected.\n");
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rc = -1;
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}
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}
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if (R_SUCCEEDED(rc)) {
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rc = fsMount_SaveData(&tmpfs, titleid, userID);//See also libnx fs.h.
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if (R_FAILED(rc)) {
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printf("fsMount_SaveData() failed: 0x%x\n", rc);
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}
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}
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if (R_SUCCEEDED(rc)) {
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ret = fsdevMountDevice("save", tmpfs);
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if (ret==-1) {
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printf("fsdevMountDevice() failed.\n");
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rc = ret;
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}
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}
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//At this point you can use the mounted device with standard stdio.
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//After modifying savedata, in order for the changes to take affect you must use: rc = fsdevCommitDevice("save");
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if (R_SUCCEEDED(rc)) {
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dir = opendir("save:/");//Open the "save:/" directory.
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if(dir==NULL)
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{
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printf("Failed to open dir.\n");
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}
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else
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{
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printf("Dir-listing for 'save:/':\n");
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while ((ent = readdir(dir)))
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{
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printf("d_name: %s\n", ent->d_name);
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}
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closedir(dir);
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printf("Done.\n");
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}
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//When you are done with savedata, you can use the below.
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//Any devices still mounted at app exit are automatically unmounted.
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fsdevUnmountDevice("save");
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}
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// Main loop
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while(appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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gfxExit();
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return 0;
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}
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