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12 lines
210 B
GLSL
12 lines
210 B
GLSL
#version 460
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layout (location = 0) in vec2 inTexCoord;
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layout (location = 0) out vec4 outColor;
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layout (binding = 0) uniform sampler2D texture0;
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void main()
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{
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outColor = texture(texture0, inTexCoord);
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}
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