mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 13:22:40 +02:00
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <switch.h>
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//See also libnx applet.h. See applet.h for the requirements for using this.
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extern u32 g_appletRecordingInitialized;
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int main(int argc, char **argv)
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{
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u32* framebuf;
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u32 cnt=0;
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gfxInitDefault();
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appletInitializeGamePlayRecording();//Normally this is only recording func you need to call.
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while(appletMainLoop())
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{
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//Scan all the inputs. This should be done once for each frame
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hidScanInput();
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
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if (kDown & KEY_Y) {
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appletSetGamePlayRecordingState(0);//Disable recording.
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}
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else if (kDown & KEY_X) {
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appletSetGamePlayRecordingState(1);//Enable recording.
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}
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u32 width, height;
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u32 pos;
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framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
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if(cnt==60)
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{
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cnt=0;
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}
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else
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{
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cnt++;
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}
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//Each pixel is 4-bytes due to RGBA8888.
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u32 x, y;
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for (y=0; y<height; y++)//Access the buffer linearly.
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{
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for (x=0; x<width; x++)
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{
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pos = y * width + x;
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framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
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}
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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}
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gfxExit();
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return 0;
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}
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