switch-examples/applet/app-playstats/source/main.c
2019-06-29 20:50:13 -04:00

67 lines
2.5 KiB
C

// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// This example shows how to use applet to get playstats for applications. See also libnx applet.h. See applet.h for the requirements for using this.
/// Main program entrypoint
int main(int argc, char* argv[])
{
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
printf("applet application play-stats example\n");
Result rc=0;
PdmApplicationPlayStatistics stats[1] = {0};
u64 titleIDs[1] = {0x010021B002EEA000}; // Change this to the titleID of the current-process / the titleID you want to use.
s32 total_out=0;
s32 i;
s32 i2;
// Use appletQueryApplicationPlayStatisticsByUid if you want playstats for a specific userID.
rc = appletQueryApplicationPlayStatistics(stats, titleIDs, sizeof(titleIDs)/sizeof(u64), &total_out);
printf("appletQueryApplicationPlayStatisticsByUid(): 0x%x\n", rc);
if (R_SUCCEEDED(rc)) {
printf("total_out: %d\n", total_out);
for (i=0; i<total_out; i++) {
printf("%d: ", i);
printf("titleID = 0x%08lX ", stats[i].titleID);
for (i2=0; i2<sizeof(stats[i].unk_x8); i2++) printf("%02X ", stats[i].unk_x8[i2]);
printf("\n");
}
}
// Main loop
while (appletMainLoop())//This loop will automatically exit when applet requests exit.
{
// Scan all the inputs. This should be done once for each frame
hidScanInput();
// hidKeysDown returns information about which buttons have been
// just pressed in this frame compared to the previous one
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS)
break; // break in order to return to hbmenu
// Your code goes here
// Update the console, sending a new frame to the display
consoleUpdate(NULL);
}
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
return 0;
}