mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
56 lines
1.8 KiB
C
56 lines
1.8 KiB
C
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
|
|
#include <switch.h>
|
|
|
|
const char* const months[12] = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"};
|
|
|
|
const char* const weekDays[7] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"};
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
consoleInit(NULL);
|
|
|
|
// Configure our supported input layout: a single player with standard controller styles
|
|
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
|
|
|
|
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
|
|
PadState pad;
|
|
padInitializeDefault(&pad);
|
|
|
|
printf("\x1b[16;16HPress PLUS to exit.");
|
|
|
|
// Main loop
|
|
while(appletMainLoop())
|
|
{
|
|
// Scan the gamepad. This should be done once for each frame
|
|
padUpdate(&pad);
|
|
|
|
// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
|
|
u64 kDown = padGetButtonsDown(&pad);
|
|
|
|
if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
|
|
|
|
//Print current time
|
|
time_t unixTime = time(NULL);
|
|
struct tm* timeStruct = gmtime((const time_t *)&unixTime);//Gets UTC time. If you want local-time use localtime().
|
|
|
|
int hours = timeStruct->tm_hour;
|
|
int minutes = timeStruct->tm_min;
|
|
int seconds = timeStruct->tm_sec;
|
|
int day = timeStruct->tm_mday;
|
|
int month = timeStruct->tm_mon;
|
|
int year = timeStruct->tm_year +1900;
|
|
int wday = timeStruct->tm_wday;
|
|
|
|
printf("\x1b[1;1H%02i:%02i:%02i", hours, minutes, seconds);
|
|
printf("\n%s %s %i %i", weekDays[wday], months[month], day, year);
|
|
|
|
consoleUpdate(NULL);
|
|
}
|
|
|
|
consoleExit(NULL);
|
|
return 0;
|
|
}
|