mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
74 lines
2.0 KiB
C
74 lines
2.0 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <switch.h>
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//See also libnx set.h.
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int main(int argc, char **argv)
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{
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u64 LanguageCode=0;
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SetLanguage Language=SetLanguage_ENUS;
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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Result rc = setInitialize();
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if (R_FAILED(rc)) printf("setInitialize() failed: 0x%x.\n", rc);
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if (R_SUCCEEDED(rc))
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{
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//Get system language.
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rc = setGetSystemLanguage(&LanguageCode);
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if (R_FAILED(rc)) printf("setGetSystemLanguage() failed: 0x%x.\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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printf("setGetSystemLanguage() LanguageCode: %s\n", (char*)&LanguageCode);
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// Convert LanguageCode to Language. Use this if you need IDs, not strings.
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rc = setMakeLanguage(LanguageCode, &Language);
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if (R_FAILED(rc)) printf("setMakeLanguage() failed: 0x%x.\n", rc);
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}
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if (R_SUCCEEDED(rc))
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{
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printf("Language: %d\n", Language);
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// Converts the input Language to LanguageCode.
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rc = setMakeLanguageCode(SetLanguage_JA, &LanguageCode);
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if (R_FAILED(rc)) printf("setMakeLanguageCode() failed: 0x%x.\n", rc);
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}
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if (R_SUCCEEDED(rc)) printf("New LanguageCode: %s\n", (char*)&LanguageCode);
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// Main loop
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while(appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// Your code goes here
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// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
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consoleUpdate(NULL);
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}
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setExit();
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consoleExit(NULL);
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return 0;
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}
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