mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include <switch.h>
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const char* const chargers[3] = {"None", "Official", "Generic"};
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int main(int argc, char **argv)
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{
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consoleInit(NULL);
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Result rc = psmInitialize();
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if (R_FAILED(rc))
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goto cleanup;
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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printf("\x1b[16;16HPress PLUS to exit.");
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// Main loop
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while(appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
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u32 charge;
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double rawCharge;
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double age;
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bool isEnoughPower;
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ChargerType type;
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printf("\x1b[1;1H\x1b[K");
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rc = psmGetBatteryChargePercentage(&charge);
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if (R_FAILED(rc))
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{
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printf("psmGetBatteryChargePercentage: %08X", rc);
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continue;
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}
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rc = psmGetRawBatteryChargePercentage(&rawCharge);
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if (R_FAILED(rc))
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{
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printf("psmGetRawBatteryChargePercentage: %08X", rc);
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continue;
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}
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rc = psmGetBatteryAgePercentage(&age);
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if (R_FAILED(rc))
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{
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printf("psmGetBatteryAgePercentage: %08X", rc);
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continue;
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}
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rc = psmIsEnoughPowerSupplied(&isEnoughPower);
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if (R_FAILED(rc))
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{
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printf("psmIsEnoughPower: %08X", rc);
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continue;
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}
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rc = psmGetChargerType(&type);
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if (R_FAILED(rc))
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{
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printf("psmGetChargerType: %08X", rc);
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continue;
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}
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printf("Battery charge: %u%% (%1.2f%%)", charge, rawCharge);
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printf("\n\x1b[KBattery age: %1.2f%%", age);
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printf("\n\x1b[KHas enough power: %s", isEnoughPower ? "Yes" : "No");
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printf("\n\x1b[KCharger type: %s", chargers[type]);
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consoleUpdate(NULL);
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}
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cleanup:
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psmExit();
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consoleExit(NULL);
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return 0;
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}
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