mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
265 lines
8.4 KiB
C
265 lines
8.4 KiB
C
// Include the most common headers from the C standard library
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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// See also libnx nfc.h.
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static PadState pad;
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// Indefinitely wait for an event to be signaled
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// Break when + is pressed, or if the application should quit (in this case, return value will be non-zero)
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Result eventWaitLoop(Event *event) {
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Result rc = 1;
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while (appletMainLoop()) {
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rc = eventWait(event, 0);
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padUpdate(&pad);
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if (R_SUCCEEDED(rc) || (padGetButtonsDown(&pad) & HidNpadButton_Plus))
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break;
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consoleUpdate(NULL);
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}
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return rc;
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}
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// Print raw data as hexadecimal numbers.
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void print_hex(void *buf, size_t size) {
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for (size_t i=0; i<size; i++)
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printf("%02X", ((u8*)buf)[i]);
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printf("\n");
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consoleUpdate(NULL);
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}
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Result process_amiibo(u32 app_id) {
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Result rc = 0;
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// Get the handle of the first controller with NFC capabilities.
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NfcDeviceHandle handle={0};
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if (R_SUCCEEDED(rc)) {
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s32 device_count;
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rc = nfpListDevices(&device_count, &handle, 1);
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if (R_FAILED(rc))
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return rc;
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}
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// Get the activation event. This is signaled when a tag is detected.
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Event activate_event = {0};
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if (R_FAILED(nfpAttachActivateEvent(&handle, &activate_event)))
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goto fail_0;
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// Get the deactivation event. This is signaled when a tag is removed.
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Event deactivate_event = {0};
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if (R_FAILED(nfpAttachDeactivateEvent(&handle, &deactivate_event)))
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goto fail_1;
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NfpState state = 0;
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if (R_SUCCEEDED(rc)) {
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rc = nfpGetState(&state);
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if (R_SUCCEEDED(rc) && state == NfpState_NonInitialized) {
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printf("Bad nfp state: %u\n", state);
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consoleUpdate(NULL);
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rc = -1;
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}
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}
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NfpDeviceState device_state = 0;
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if (R_SUCCEEDED(rc)) {
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rc = nfpGetDeviceState(&handle, &device_state);
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if (R_SUCCEEDED(rc) && device_state > NfpDeviceState_TagFound) {
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printf("Bad nfp device state: %u\n", device_state);
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consoleUpdate(NULL);
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rc = -1;
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}
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}
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if (R_FAILED(rc))
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goto fail_1;
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// Start the detection of tags.
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rc = nfpStartDetection(&handle);
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if (R_SUCCEEDED(rc)) {
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printf("Scanning for a tag...\n");
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consoleUpdate(NULL);
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}
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// Wait until a tag is detected.
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// You could also wait until nfpGetDeviceState returns NfpDeviceState_TagFound.
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if (R_SUCCEEDED(rc)) {
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rc = eventWaitLoop(&activate_event);
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if (R_SUCCEEDED(rc)) {
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printf("A tag was detected, please do not remove it from the NFC spot.\n");
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consoleUpdate(NULL);
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}
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}
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// If a tag was successfully detected, load it into memory.
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if (R_SUCCEEDED(rc))
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rc = nfpMount(&handle, NfpDeviceType_Amiibo, NfpMountTarget_All);
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// Retrieve the model info data, which contains the amiibo id.
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if (R_SUCCEEDED(rc)) {
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NfpModelInfo model_info = {0};
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rc = nfpGetModelInfo(&handle, &model_info);
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if (R_SUCCEEDED(rc)) {
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printf("Amiibo ID: ");
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print_hex(model_info.amiibo_id, 8);
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}
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}
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// Retrieve the common info data, which contains the application area size.
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u32 app_area_size = 0;
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if (R_SUCCEEDED(rc)) {
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NfpCommonInfo common_info = {0};
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rc = nfpGetCommonInfo(&handle, &common_info);
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if (R_SUCCEEDED(rc))
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app_area_size = common_info.application_area_size;
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}
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if (R_SUCCEEDED(rc)) {
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rc = nfpOpenApplicationArea(&handle, app_id);
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if (rc == 0x10073) // 2115-0128
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printf("This tag contains no application data.\n");
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if (rc == 0x13073) // 2115-0152
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printf("This tag contains application data associated with an ID other than 0x%x.\n", app_id);
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}
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u8 app_area[0xd8] = {0}; // Maximum size of the application area.
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if (app_area_size > sizeof(app_area)) app_area_size = sizeof(app_area);
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if (R_SUCCEEDED(rc)) {
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rc = nfpGetApplicationArea(&handle, app_area, app_area_size);
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if (R_SUCCEEDED(rc)) {
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printf("App area:\n");
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print_hex(app_area, app_area_size);
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}
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}
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// Wait until the tag is removed.
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// You could also wait until nfpGetDeviceState returns NfpDeviceState_TagRemoved.
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if (R_SUCCEEDED(rc)) {
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printf("You can now remove the tag.\n");
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consoleUpdate(NULL);
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eventWaitLoop(&deactivate_event);
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}
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// Unmount the tag.
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nfpUnmount(&handle);
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// Stop the detection of tags.
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nfpStopDetection(&handle);
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// Cleanup.
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fail_1:
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eventClose(&deactivate_event);
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fail_0:
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eventClose(&activate_event);
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return rc;
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}
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// Main program entrypoint
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int main(int argc, char* argv[])
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{
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Result rc = 0;
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// Hardcoded for Super Smash Bros. Ultimate.
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// See also: https://switchbrew.org/wiki/NFC_services#Application_IDs
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u32 app_id = 0x34f80200;
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// This example uses a text console, as a simple way to output text to the screen.
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// If you want to write a software-rendered graphics application,
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// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
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// If on the other hand you want to write an OpenGL based application,
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// take a look at the graphics/opengl set of examples, which uses EGL instead.
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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padInitializeDefault(&pad);
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printf("NFC example program.\n");
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printf("Scan an amiibo tag to display information about it.\n\n");
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consoleUpdate(NULL);
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// Initialize the nfp:* service.
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rc = nfpInitialize(NfpServiceType_User);
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// Check if NFC is enabled. If not, wait until it is.
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// Note that various official games don't use nfc*().
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if (R_SUCCEEDED(rc)) rc = nfcInitialize(NfcServiceType_User);
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if (R_SUCCEEDED(rc)) {
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bool nfc_enabled = false;
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rc = nfcIsNfcEnabled(&nfc_enabled);
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if (R_SUCCEEDED(rc) && !nfc_enabled) {
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// Get the availability change event. This is signaled when a change in NFC availability happens. See libnx nfc.h for the required sysver.
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Event availability_change_event = {0};
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rc = nfpAttachAvailabilityChangeEvent(&availability_change_event);
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// Wait for a change in availability.
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if (R_SUCCEEDED(rc)) {
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printf("NFC is disabled. Please turn off plane mode via the quick settings to continue.\n");
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consoleUpdate(NULL);
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rc = eventWaitLoop(&availability_change_event);
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}
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eventClose(&availability_change_event);
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}
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nfcExit();
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}
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if (R_FAILED(rc))
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goto fail_main;
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printf("Press A to process an amiibo.\n");
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printf("Press + at any time to exit.\n");
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printf("Waiting for user input...\n\n");
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consoleUpdate(NULL);
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// Main loop
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while (appletMainLoop()) {
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// padGetButtonsDown returns the set of buttons that have been
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// newly pressed in this frame compared to the previous one
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if (padGetButtonsDown(&pad) & HidNpadButton_A) {
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rc = process_amiibo(app_id);
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// If an error happened, print it.
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if (R_FAILED(rc))
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printf("Error: 0x%x.\n", rc);
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printf("Waiting for user input...\n\n");
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}
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// If + was pressed to exit an eventWaitLoop(), we also catch it here.
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if (padGetButtonsDown(&pad) & HidNpadButton_Plus)
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break; // break in order to return to hbmenu
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// Update the console, sending a new frame to the display
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consoleUpdate(NULL);
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}
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fail_main:
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nfpExit();
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// Deinitialize and clean up resources used by the console (important!)
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consoleExit(NULL);
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return 0;
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}
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