mirror of
https://github.com/switchbrew/switch-examples.git
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78 lines
2.0 KiB
C
78 lines
2.0 KiB
C
/*
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run this example from nxlink
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nxlink <-a switch_ip> nxlink_stdio.nro -s <arguments>
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-s or --server tells nxlink to open a socket nxlink can connect to.
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*/
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#include <string.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <sys/errno.h>
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#include <unistd.h>
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#include <switch.h>
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int main(int argc, char **argv)
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{
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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// Initialise sockets
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socketInitializeDefault();
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printf("Hello World!\n");
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// Display arguments sent from nxlink
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printf("%d arguments\n", argc);
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for (int i=0; i<argc; i++) {
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printf("argv[%d] = %s\n", i, argv[i]);
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}
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// the host ip where nxlink was launched
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printf("nxlink host is %s\n", inet_ntoa(__nxlink_host));
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// redirect stdout & stderr over network to nxlink
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nxlinkStdio();
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// this text should display on nxlink host
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printf("printf output now goes to nxlink server\n");
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// Main loop
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while(appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// Your code goes here
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// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
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u32 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
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if (kDown & HidNpadButton_A) {
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printf("A Pressed\n");
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}
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if (kDown & HidNpadButton_B) {
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printf("B Pressed\n");
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}
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consoleUpdate(NULL);
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}
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socketExit();
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consoleExit(NULL);
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return 0;
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}
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