switch-examples/misc/user_events/source/main.c

111 lines
2.5 KiB
C

#include <stdio.h>
#include <stdarg.h>
#include <switch.h>
static UEvent g_Event;
static UEvent g_ExitEvent;
static Mutex g_PrintMutex;
__attribute__((format(printf, 1, 2)))
static void locked_printf(const char* fmt, ...)
{
mutexLock(&g_PrintMutex);
va_list va;
va_start(va, fmt);
vprintf(fmt, va);
va_end(va);
consoleUpdate(NULL);
mutexUnlock(&g_PrintMutex);
}
void threadFunc1(void* arg)
{
Result rc;
int idx;
locked_printf("Entering thread\n");
while (1)
{
rc = waitMulti(&idx, -1, waiterForUEvent(&g_Event), waiterForUEvent(&g_ExitEvent));
locked_printf("waitMulti returned %x, index triggered = %d\n", rc, idx);
if (R_SUCCEEDED(rc))
{
if (idx == 0)
{
locked_printf("g_Event triggered!\n");
ueventClear(&g_Event);
}
else {
locked_printf("g_ExitEvent triggered!\n");
break;
}
}
}
rc = waitMulti(&idx, 0, waiterForUEvent(&g_Event), waiterForUEvent(&g_ExitEvent));
if (R_SUCCEEDED(rc))
locked_printf("Got leftover event %u\n", idx);
}
int main(int argc, char **argv)
{
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
mutexInit(&g_PrintMutex);
ueventCreate(&g_Event, false);
ueventCreate(&g_ExitEvent, false);
locked_printf("Creating thread\n");
Thread thread;
Result rc;
rc = threadCreate(&thread, threadFunc1, NULL, NULL, 0x10000, 0x2C, -2);
if (R_SUCCEEDED(rc))
{
rc = threadStart(&thread);
if (R_SUCCEEDED(rc))
{
size_t i;
for (i=0; i<5; i++) {
locked_printf("Sleeping for a while\n");
svcSleepThread(1000000000ull); // 1s
locked_printf("Fire!\n");
ueventSignal(&g_Event);
}
ueventSignal(&g_ExitEvent);
threadWaitForExit(&thread);
}
threadClose(&thread);
}
while (appletMainLoop())
{
padUpdate(&pad);
u32 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_Plus)
break;
consoleUpdate(NULL);
}
consoleExit(NULL);
return 0;
}