mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
111 lines
2.5 KiB
C
111 lines
2.5 KiB
C
#include <stdio.h>
|
|
#include <stdarg.h>
|
|
#include <switch.h>
|
|
|
|
static UEvent g_Event;
|
|
static UEvent g_ExitEvent;
|
|
static Mutex g_PrintMutex;
|
|
|
|
__attribute__((format(printf, 1, 2)))
|
|
static void locked_printf(const char* fmt, ...)
|
|
{
|
|
mutexLock(&g_PrintMutex);
|
|
va_list va;
|
|
va_start(va, fmt);
|
|
vprintf(fmt, va);
|
|
va_end(va);
|
|
consoleUpdate(NULL);
|
|
mutexUnlock(&g_PrintMutex);
|
|
}
|
|
|
|
void threadFunc1(void* arg)
|
|
{
|
|
Result rc;
|
|
int idx;
|
|
|
|
locked_printf("Entering thread\n");
|
|
|
|
while (1)
|
|
{
|
|
rc = waitMulti(&idx, -1, waiterForUEvent(&g_Event), waiterForUEvent(&g_ExitEvent));
|
|
locked_printf("waitMulti returned %x, index triggered = %d\n", rc, idx);
|
|
|
|
if (R_SUCCEEDED(rc))
|
|
{
|
|
if (idx == 0)
|
|
{
|
|
locked_printf("g_Event triggered!\n");
|
|
ueventClear(&g_Event);
|
|
}
|
|
else {
|
|
locked_printf("g_ExitEvent triggered!\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
rc = waitMulti(&idx, 0, waiterForUEvent(&g_Event), waiterForUEvent(&g_ExitEvent));
|
|
|
|
if (R_SUCCEEDED(rc))
|
|
locked_printf("Got leftover event %u\n", idx);
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
consoleInit(NULL);
|
|
|
|
// Configure our supported input layout: a single player with standard controller styles
|
|
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
|
|
|
|
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
|
|
PadState pad;
|
|
padInitializeDefault(&pad);
|
|
|
|
mutexInit(&g_PrintMutex);
|
|
ueventCreate(&g_Event, false);
|
|
ueventCreate(&g_ExitEvent, false);
|
|
|
|
locked_printf("Creating thread\n");
|
|
|
|
Thread thread;
|
|
Result rc;
|
|
rc = threadCreate(&thread, threadFunc1, NULL, NULL, 0x10000, 0x2C, -2);
|
|
|
|
if (R_SUCCEEDED(rc))
|
|
{
|
|
rc = threadStart(&thread);
|
|
|
|
if (R_SUCCEEDED(rc))
|
|
{
|
|
size_t i;
|
|
for (i=0; i<5; i++) {
|
|
locked_printf("Sleeping for a while\n");
|
|
svcSleepThread(1000000000ull); // 1s
|
|
|
|
locked_printf("Fire!\n");
|
|
ueventSignal(&g_Event);
|
|
}
|
|
|
|
ueventSignal(&g_ExitEvent);
|
|
threadWaitForExit(&thread);
|
|
}
|
|
|
|
threadClose(&thread);
|
|
}
|
|
|
|
while (appletMainLoop())
|
|
{
|
|
padUpdate(&pad);
|
|
|
|
u32 kDown = padGetButtonsDown(&pad);
|
|
|
|
if (kDown & HidNpadButton_Plus)
|
|
break;
|
|
|
|
consoleUpdate(NULL);
|
|
}
|
|
|
|
consoleExit(NULL);
|
|
return 0;
|
|
}
|