mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
76 lines
2.1 KiB
C
76 lines
2.1 KiB
C
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
#include <switch.h>
|
|
|
|
//Example for using JIT. See also libnx jit.h.
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
Result rc=0;
|
|
Jit j;
|
|
u8* jit_rwaddr = NULL, *jit_rxaddr = NULL;
|
|
u64 (*funcptr)(void);
|
|
u32 testcode[2] = {0xd2800000 | (0x7<<5), 0xd65f03c0};//"mov x0, #0x7" "ret"
|
|
|
|
consoleInit(NULL);
|
|
|
|
// Configure our supported input layout: a single player with standard controller styles
|
|
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
|
|
|
|
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
|
|
PadState pad;
|
|
padInitializeDefault(&pad);
|
|
|
|
rc = jitCreate(&j, 0x100000);//Adjust size as needed.
|
|
printf("jitCreate() returned: 0x%x\n", rc);
|
|
printf("jit type: %d\n", j.type);
|
|
|
|
if (R_SUCCEEDED(rc))
|
|
{
|
|
jit_rwaddr = jitGetRwAddr(&j);
|
|
jit_rxaddr = jitGetRxAddr(&j);
|
|
printf("jitGetRwAddr(): %p\n", jit_rwaddr);
|
|
printf("jitGetRxAddr(): %p\n", jit_rxaddr);
|
|
|
|
rc = jitTransitionToWritable(&j);
|
|
printf("jitTransitionToWritable() returned: 0x%x\n", rc);
|
|
|
|
if (R_SUCCEEDED(rc))
|
|
{
|
|
memcpy(jit_rwaddr, testcode, sizeof(testcode));
|
|
|
|
rc = jitTransitionToExecutable(&j);
|
|
printf("jitTransitionToExecutable() returned: 0x%x\n", rc);
|
|
|
|
if (R_SUCCEEDED(rc))
|
|
{
|
|
funcptr = (void*)jit_rxaddr;
|
|
printf("Test code returned: 0x%lx\n", funcptr());//This should return 0x7 (see above).
|
|
}
|
|
}
|
|
|
|
rc = jitClose(&j);
|
|
printf("jitClose() returned: 0x%x\n", rc);
|
|
}
|
|
|
|
// Main loop
|
|
while(appletMainLoop())
|
|
{
|
|
// Scan the gamepad. This should be done once for each frame
|
|
padUpdate(&pad);
|
|
|
|
// Your code goes here
|
|
|
|
// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
|
|
u64 kDown = padGetButtonsDown(&pad);
|
|
|
|
if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
|
|
|
|
consoleUpdate(NULL);
|
|
}
|
|
|
|
consoleExit(NULL);
|
|
return 0;
|
|
}
|