mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-21 05:12:40 +02:00
188 lines
5.5 KiB
C
188 lines
5.5 KiB
C
// Include the most common headers from the C standard library
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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#ifdef DISPLAY_IMAGE
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#include "image_bin.h"//Your own raw RGB888 1280x720 image at "data/image.bin" is required.
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#endif
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// See also libnx display/framebuffer.h.
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// This example shows how to use grc MovieMaker, see also grc.h (and applet.h for the requirements for using this).
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// Define the desired framebuffer resolution (here we set it to 720p).
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#define FB_WIDTH 1280
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#define FB_HEIGHT 720
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static int s_nxlinkSock = -1;
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static void initNxLink()
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{
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if (R_FAILED(socketInitializeDefault()))
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return;
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s_nxlinkSock = nxlinkStdio();
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if (s_nxlinkSock < 0)
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socketExit();
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}
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static void deinitNxLink()
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{
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if (s_nxlinkSock >= 0)
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{
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close(s_nxlinkSock);
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socketExit();
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s_nxlinkSock = -1;
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}
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}
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void userAppInit()
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{
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initNxLink();
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}
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void userAppExit()
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{
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deinitNxLink();
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}
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// Main program entrypoint
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int main(int argc, char* argv[])
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{
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Result rc=0;
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GrcMovieMaker maker={0};
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GrcOffscreenRecordingParameter makerparam={0};
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u8 *audiobuf = NULL;
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size_t audiobuf_size = (48000/60)*2; // PCM16 samples for a single frame.
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// Initialize and start video recording, the app will immediately exit if this fails.
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rc = grcCreateMovieMaker(&maker, GRC_MOVIEMAKER_WORKMEMORY_SIZE_DEFAULT);
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printf("grcCreateMovieMaker(): 0x%x\n", rc);
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if (R_SUCCEEDED(rc)) {
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grcCreateOffscreenRecordingParameter(&makerparam);
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rc = grcMovieMakerStart(&maker, &makerparam);
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printf("grcMovieMakerStart(): 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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audiobuf = (u8*)malloc(audiobuf_size);
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if (audiobuf)
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memset(audiobuf, 0, audiobuf_size);
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else {
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printf("Failed to allocate audiobuf.\n");
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rc = 1; // Trigger the below R_FAILED block.
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}
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}
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if (R_FAILED(rc)) {
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grcMovieMakerClose(&maker);
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return EXIT_FAILURE;
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}
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// Retrieve the default window + MovieMaker window.
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NWindow* win = nwindowGetDefault();
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NWindow* win_movie = grcMovieMakerGetNWindow(&maker);
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// Create a linear double-buffered framebuffer.
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Framebuffer fb;
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framebufferCreate(&fb, win, FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 2);
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framebufferMakeLinear(&fb);
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// Create a linear double-buffered framebuffer, for MovieMaker.
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Framebuffer fb_movie;
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framebufferCreate(&fb_movie, win_movie, FB_WIDTH, FB_HEIGHT, PIXEL_FORMAT_RGBA_8888, 2);
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framebufferMakeLinear(&fb_movie);
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#ifdef DISPLAY_IMAGE
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u8* imageptr = (u8*)image_bin;
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#endif
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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u32 cnt = 0;
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// Main loop
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while (appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// padGetButtonsDown returns the set of buttons that have been
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// newly pressed in this frame compared to the previous one
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus)
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break; // break in order to return to hbmenu
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// Retrieve the framebuffer.
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u32 stride;
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u32* framebuf = (u32*) framebufferBegin(&fb, &stride);
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if (cnt != 60)
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cnt ++;
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else
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cnt = 0;
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// Each pixel is 4-bytes due to RGBA8888.
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for (u32 y = 0; y < FB_HEIGHT; y ++)
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{
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for (u32 x = 0; x < FB_WIDTH; x ++)
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{
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u32 pos = y * stride / sizeof(u32) + x;
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#ifdef DISPLAY_IMAGE
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framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0]+(cnt*4), imageptr[pos*3+1], imageptr[pos*3+2]);
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#else
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framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
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#endif
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}
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}
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// Retrieve the MovieMaker framebuffer.
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u32* framebuf_movie = (u32*) framebufferBegin(&fb_movie, NULL); // Not using stride since we're just doing memcpy from the above image.
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// Copy the above rendered image to the MovieMaker fb.
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memcpy(framebuf_movie, framebuf, FB_HEIGHT * stride);
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// We're done rendering with MovieMaker, so we end the frame here.
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framebufferEnd(&fb_movie);
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// We're done rendering, so we end the frame here.
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framebufferEnd(&fb);
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// If you want audio you should fill audiobuf with actual data, but here we'll leave it at 0.
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// If you don't use grcMovieMakerEncodeAudioSample, the recorded video will be missing audio.
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rc = grcMovieMakerEncodeAudioSample(&maker, audiobuf, audiobuf_size);
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if (R_FAILED(rc)) printf("grcMovieMakerEncodeAudioSample(): 0x%x\n", rc);
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}
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framebufferClose(&fb);
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framebufferClose(&fb_movie);
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// Finish video recording.
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// You can set your own UserData/thumbnail if you want, but in this example we won't do that.
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// If you want the output caps-entry you can do so, however see grc.h regarding that.
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rc = grcMovieMakerFinish(&maker, 1280, 720, NULL, 0, NULL, 0, NULL);
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printf("grcMovieMakerFinish(): 0x%x\n", rc);
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rc = grcMovieMakerGetError(&maker);
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printf("grcMovieMakerGetError(): 0x%x\n", rc);
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grcMovieMakerClose(&maker);
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free(audiobuf);
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return 0;
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}
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