mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
87 lines
2.4 KiB
C
87 lines
2.4 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <switch.h>
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int main(int argc, char **argv)
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{
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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// clear screen and home cursor
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printf( CONSOLE_ESC(2J) );
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// Set print co-ordinates
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// /x1b[row;columnH
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printf(CONSOLE_ESC(42;37m));
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printf(CONSOLE_ESC( 7;4H) "%s", " _ _ ____ _ ");
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printf(CONSOLE_ESC( 8;4H) "%s", " | | | | |___ \\ | |");
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printf(CONSOLE_ESC( 9;4H) "%s", " __| | ___| | _____ __) | __| |");
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printf(CONSOLE_ESC(10;4H) "%s", " / _` |/ _ \\ |/ / _ \\|__ < / _` |");
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printf(CONSOLE_ESC(11;4H) "%s", "| (_| | __/ < (_) |__) | (_| |");
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printf(CONSOLE_ESC(12;4H) "%s", " \\__,_|\\___|_|\\_\\___/____/ \\__,_|");
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printf(CONSOLE_ESC(0m));
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// move cursor up
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// /x1b[linesA
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printf(CONSOLE_ESC(10A)"Line 0");
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// move cursor left
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// /x1b[columnsD
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printf(CONSOLE_ESC(28D)"Column 0");
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// move cursor down
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// /x1b[linesB
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printf(CONSOLE_ESC(19B)"Line 19");
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// move cursor right
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// /x1b[columnsC
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printf(CONSOLE_ESC(5C)"Column 20");
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printf("\n");
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// Color codes and attributes
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for(int i=0; i<8; i++)
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{
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printf( CONSOLE_ESC(%1$dm) /* Set color */
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"Default "
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CONSOLE_ESC(1m) "Bold "
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CONSOLE_ESC(7m) "Reversed "
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CONSOLE_ESC(0m) /* revert attributes*/
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CONSOLE_ESC(%1$dm)
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CONSOLE_ESC(2m) "Light "
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CONSOLE_ESC(7m) "Reversed "
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"\n"
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CONSOLE_ESC(0m) /* revert attributes*/
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, i + 30);
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}
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// Main loop
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while(appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// Your code goes here
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// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
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consoleUpdate(NULL);
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}
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consoleExit(NULL);
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return 0;
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}
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