switch-examples/fs/romfs/source/main.c

71 lines
1.8 KiB
C

#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <switch.h>
void printfile(const char* path)
{
FILE* f = fopen(path, "r");
if (f)
{
char mystring[100];
while (fgets(mystring, sizeof(mystring), f))
{
int a = strlen(mystring);
if (mystring[a-1] == '\n')
{
mystring[a-1] = 0;
if (mystring[a-2] == '\r')
mystring[a-2] = 0;
}
puts(mystring);
}
printf(">>EOF<<\n");
fclose(f);
} else {
printf("errno is %d, %s\n", errno, strerror(errno));
}
}
int main(int argc, char **argv)
{
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
Result rc = romfsInit();
if (R_FAILED(rc))
printf("romfsInit: %08X\n", rc);
else
{
printf("romfs Init Successful!\n");
printfile("romfs:/folder/file.txt");
// Test reading a file with non-ASCII characters in the name
printfile("romfs:/フォルダ/ファイル.txt");
}
// Main loop
while(appletMainLoop())
{
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
u64 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
consoleUpdate(NULL);
}
romfsExit();
consoleExit(NULL);
return 0;
}