mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
121 lines
3.5 KiB
C
121 lines
3.5 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <inttypes.h>
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#include <switch.h>
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#include "sample_bin.h"
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// Sample comes from this website:
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// https://www.soundjay.com/magic-sound-effect.html
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int main(void)
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{
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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printf("Simple audren demonstration program\n");
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static const AudioRendererConfig arConfig =
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{
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.output_rate = AudioRendererOutputRate_48kHz,
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.num_voices = 24,
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.num_effects = 0,
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.num_sinks = 1,
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.num_mix_objs = 1,
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.num_mix_buffers = 2,
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};
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size_t mempool_size = (sample_bin_size + 0xFFF) &~ 0xFFF;
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void* mempool_ptr = memalign(0x1000, mempool_size);
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memcpy(mempool_ptr, sample_bin, sample_bin_size);
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armDCacheFlush(mempool_ptr, mempool_size);
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AudioDriverWaveBuf wavebuf = {0};
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wavebuf.data_raw = mempool_ptr;
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wavebuf.size = sample_bin_size;
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wavebuf.start_sample_offset = 0;
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wavebuf.end_sample_offset = sample_bin_size/2;
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//wavebuf.is_looping = true;
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AudioDriver drv;
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Result res;
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res = audrenInitialize(&arConfig);
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bool initedDriver = false;
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bool initedAudren = R_SUCCEEDED(res);
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if (!initedAudren)
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printf("audrenInitialize: %08" PRIx32 "\n", res);
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else
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{
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printf("audren initted!\n");
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res = audrvCreate(&drv, &arConfig, 2);
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initedDriver = R_SUCCEEDED(res);
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if (R_FAILED(res))
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printf("audrvCreate: %08" PRIx32 "\n", res);
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else
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{
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int mpid = audrvMemPoolAdd(&drv, mempool_ptr, mempool_size);
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audrvMemPoolAttach(&drv, mpid);
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static const u8 sink_channels[] = { 0, 1 };
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/*int sink =*/ audrvDeviceSinkAdd(&drv, AUDREN_DEFAULT_DEVICE_NAME, 2, sink_channels);
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res = audrvUpdate(&drv);
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printf("audrvUpdate: %" PRIx32 "\n", res);
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res = audrenStartAudioRenderer();
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printf("audrenStartAudioRenderer: %" PRIx32 "\n", res);
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audrvVoiceInit(&drv, 0, 1, PcmFormat_Int16, 48000);
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audrvVoiceSetDestinationMix(&drv, 0, AUDREN_FINAL_MIX_ID);
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audrvVoiceSetMixFactor(&drv, 0, 1.0f, 0, 0);
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audrvVoiceSetMixFactor(&drv, 0, 1.0f, 0, 1);
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audrvVoiceStart(&drv, 0);
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}
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}
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printf("done. Press A to play a sound.\n");
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// Main loop
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while (appletMainLoop())
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{
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padUpdate(&pad);
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus)
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break;
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if (initedDriver)
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{
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if (kDown & HidNpadButton_A)
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{
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audrvVoiceStop(&drv, 0);
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audrvVoiceAddWaveBuf(&drv, 0, &wavebuf);
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audrvVoiceStart(&drv, 0);
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}
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res = audrvUpdate(&drv);
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if (R_FAILED(res))
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printf("audrvUpdate: %" PRIx32 "\n", res);
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if (wavebuf.state == AudioDriverWaveBufState_Playing)
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printf("sample count = %" PRIu32 "\n", audrvVoiceGetPlayedSampleCount(&drv, 0));
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}
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consoleUpdate(NULL);
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}
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if (initedDriver)
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audrvClose(&drv);
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if (initedAudren)
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audrenExit();
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consoleExit(NULL);
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return 0;
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}
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