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https://github.com/switchbrew/switch-examples.git
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62 lines
2.7 KiB
C
62 lines
2.7 KiB
C
// Include the most common headers from the C standard library
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// Include the main libnx system header, for Switch development
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#include <switch.h>
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// See also libnx applet.h.
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// Main program entrypoint
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int main(int argc, char* argv[])
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{
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appletLockExit();//Lock exiting so that the process won't be force-terminated by applet-exit (HOME button / application-close). This allows the app to run cleanup when exiting before getting terminated. For example, this allows closing files / FS operations before termination, etc.
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//However, the process will be force-terminated if appletUnlockExit was not called within 15 seconds after exit was requested.
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//You can also use appletLockExit/appletUnlockExit outside of main() around operations that need it, if you want.
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// This example uses a text console, as a simple way to output text to the screen.
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// If you want to write a software-rendered graphics application,
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// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
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// If on the other hand you want to write an OpenGL based application,
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// take a look at the graphics/opengl set of examples, which uses EGL instead.
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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printf("applet exit-locking example.\n");
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// Main loop
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while (appletMainLoop())//This loop will automatically exit when applet requests exit.
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// padGetButtonsDown returns the set of buttons that have been
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// newly pressed in this frame compared to the previous one
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus)
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break; // break in order to return to hbmenu
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// Your code goes here
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// Update the console, sending a new frame to the display
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consoleUpdate(NULL);
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}
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// Deinitialize and clean up resources used by the console (important!)
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consoleExit(NULL);
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svcSleepThread(5000000000ULL);//Sleep for 5 seconds. This shows the additional delay when exiting, actual apps do not need this.
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//You must run cleanup inbetween the loop exiting (or at some point after appletLockExit) and appletUnlockExit.
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appletUnlockExit();//Must be called at some point before main() returns when appletLockExit was used. The process will be terminated when calling this if exit was requested.
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return 0;
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}
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