switch-examples/applet/lockexit/source/main.c

62 lines
2.7 KiB
C

// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// See also libnx applet.h.
// Main program entrypoint
int main(int argc, char* argv[])
{
appletLockExit();//Lock exiting so that the process won't be force-terminated by applet-exit (HOME button / application-close). This allows the app to run cleanup when exiting before getting terminated. For example, this allows closing files / FS operations before termination, etc.
//However, the process will be force-terminated if appletUnlockExit was not called within 15 seconds after exit was requested.
//You can also use appletLockExit/appletUnlockExit outside of main() around operations that need it, if you want.
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
printf("applet exit-locking example.\n");
// Main loop
while (appletMainLoop())//This loop will automatically exit when applet requests exit.
{
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
// padGetButtonsDown returns the set of buttons that have been
// newly pressed in this frame compared to the previous one
u64 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_Plus)
break; // break in order to return to hbmenu
// Your code goes here
// Update the console, sending a new frame to the display
consoleUpdate(NULL);
}
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
svcSleepThread(5000000000ULL);//Sleep for 5 seconds. This shows the additional delay when exiting, actual apps do not need this.
//You must run cleanup inbetween the loop exiting (or at some point after appletLockExit) and appletUnlockExit.
appletUnlockExit();//Must be called at some point before main() returns when appletLockExit was used. The process will be terminated when calling this if exit was requested.
return 0;
}