switch-examples/applet/light-sensor/source/main.c

79 lines
2.8 KiB
C

// Include the most common headers from the C standard library
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Include the main libnx system header, for Switch development
#include <switch.h>
// This example shows how to use the light sensor, see also libnx applet.h.
// Main program entrypoint
int main(int argc, char* argv[])
{
// This example uses a text console, as a simple way to output text to the screen.
// If you want to write a software-rendered graphics application,
// take a look at the graphics/simplegfx example, which uses the libnx Framebuffer API instead.
// If on the other hand you want to write an OpenGL based application,
// take a look at the graphics/opengl set of examples, which uses EGL instead.
consoleInit(NULL);
// Configure our supported input layout: a single player with standard controller styles
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
PadState pad;
padInitializeDefault(&pad);
printf("light-sensor example\n");
printf("Press A to check light-sensor.\n");
printf("Press + to exit.\n");
// Main loop
while (appletMainLoop())
{
// Scan the gamepad. This should be done once for each frame
padUpdate(&pad);
// padGetButtonsDown returns the set of buttons that have been
// newly pressed in this frame compared to the previous one
u64 kDown = padGetButtonsDown(&pad);
if (kDown & HidNpadButton_Plus)
break; // break in order to return to hbmenu
if (kDown & HidNpadButton_A) {
Result rc = 0;
float fLux=0;
bool availableflag=0;
bool bOverLimit=0;
rc = appletIsIlluminanceAvailable(&availableflag);
printf("appletIsIlluminanceAvailable(): 0x%x", rc);
if (R_SUCCEEDED(rc)) printf(", %d", availableflag);
printf("\n");
if (R_SUCCEEDED(rc) && availableflag) {
// appletGetCurrentIlluminance(Ex) are the same except Ex has the bOverLimit param.
rc = appletGetCurrentIlluminance(&fLux);
printf("appletGetCurrentIlluminance(): 0x%x", rc);
if (R_SUCCEEDED(rc)) printf(", %f", fLux);
printf("\n");
rc = appletGetCurrentIlluminanceEx(&bOverLimit, &fLux);
printf("appletGetCurrentIlluminanceEx(): 0x%x", rc);
if (R_SUCCEEDED(rc)) printf(", %d, %f", bOverLimit, fLux);
printf("\n");
}
}
// Update the console, sending a new frame to the display
consoleUpdate(NULL);
}
// Deinitialize and clean up resources used by the console (important!)
consoleExit(NULL);
return 0;
}