mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
93 lines
3.0 KiB
C
93 lines
3.0 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <switch.h>
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//This example shows how to get NsApplicationControlData for an application, which contains nacp/icon. See libnx ns.h.
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int main(int argc, char **argv)
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{
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Result rc=0;
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u64 application_id=0x01007ef00011e000;//ApplicationId for use with nsGetApplicationControlData, in this case BOTW.
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NsApplicationControlData *buf=NULL;
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u64 outsize=0;
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NacpLanguageEntry *langentry = NULL;
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char name[0x201];
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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buf = (NsApplicationControlData*)malloc(sizeof(NsApplicationControlData));
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if (buf==NULL) {
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rc = MAKERESULT(Module_Libnx, LibnxError_OutOfMemory);
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printf("Failed to alloc mem.\n");
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}
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else {
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memset(buf, 0, sizeof(NsApplicationControlData));
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}
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if (R_SUCCEEDED(rc)) {
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rc = nsInitialize();
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if (R_FAILED(rc)) {
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printf("nsInitialize() failed: 0x%x\n", rc);
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}
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}
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if (R_SUCCEEDED(rc)) {
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rc = nsGetApplicationControlData(NsApplicationControlSource_Storage, application_id, buf, sizeof(NsApplicationControlData), &outsize);
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if (R_FAILED(rc)) {
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printf("nsGetApplicationControlData() failed: 0x%x\n", rc);
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}
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if (outsize < sizeof(buf->nacp)) {
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rc = -1;
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printf("Outsize is too small: 0x%lx.\n", outsize);
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}
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if (R_SUCCEEDED(rc)) {
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rc = nacpGetLanguageEntry(&buf->nacp, &langentry);
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if (R_FAILED(rc) || langentry==NULL) printf("Failed to load LanguageEntry.\n");
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}
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if (R_SUCCEEDED(rc)) {
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memset(name, 0, sizeof(name));
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strncpy(name, langentry->name, sizeof(name)-1);//Don't assume the nacp string is NUL-terminated for safety.
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printf("Name: %s\n", name);//Note that the print-console doesn't support UTF-8. The name is UTF-8, so this will only display properly if there isn't any non-ASCII characters. To display it properly, a print method which supports UTF-8 should be used instead.
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//You could also load the JPEG icon from buf->nacp.icon. The icon size can be calculated with: iconsize = outsize - sizeof(buf->nacp);
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}
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nsExit();
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}
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free(buf);
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// Main loop
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while(appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
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consoleUpdate(NULL);
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}
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consoleExit(NULL);
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return 0;
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}
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