mirror of
https://github.com/switchbrew/switch-examples.git
synced 2025-06-20 21:12:38 +02:00
92 lines
2.9 KiB
C
92 lines
2.9 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <switch.h>
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//This example shows how to get info for the preselected user account. See libnx acc.h.
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int main(int argc, char **argv)
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{
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Result rc=0;
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AccountUid userID={0};
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AccountProfile profile;
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AccountUserData userdata;
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AccountProfileBase profilebase;
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char nickname[0x21];
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consoleInit(NULL);
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// Configure our supported input layout: a single player with standard controller styles
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padConfigureInput(1, HidNpadStyleSet_NpadStandard);
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// Initialize the default gamepad (which reads handheld mode inputs as well as the first connected controller)
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PadState pad;
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padInitializeDefault(&pad);
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memset(&userdata, 0, sizeof(userdata));
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memset(&profilebase, 0, sizeof(profilebase));
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rc = accountInitialize(AccountServiceType_Application);
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if (R_FAILED(rc)) {
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printf("accountInitialize() failed: 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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rc = accountGetPreselectedUser(&userID);
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if (R_FAILED(rc)) {
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printf("accountGetPreselectedUser() failed: 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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printf("Current userID: 0x%lx 0x%lx\n", userID.uid[1], userID.uid[0]);
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rc = accountGetProfile(&profile, userID);
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if (R_FAILED(rc)) {
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printf("accountGetProfile() failed: 0x%x\n", rc);
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}
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}
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if (R_SUCCEEDED(rc)) {
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rc = accountProfileGet(&profile, &userdata, &profilebase);//userdata is otional, see libnx acc.h.
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if (R_FAILED(rc)) {
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printf("accountProfileGet() failed: 0x%x\n", rc);
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}
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if (R_SUCCEEDED(rc)) {
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memset(nickname, 0, sizeof(nickname));
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strncpy(nickname, profilebase.nickname, sizeof(nickname)-1);//Copy the nickname elsewhere to make sure it's NUL-terminated.
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printf("Nickname: %s\n", nickname);//Note that the print-console doesn't support UTF-8. The nickname is UTF-8, so this will only display properly if there isn't any non-ASCII characters. To display it properly, a print method which supports UTF-8 should be used instead.
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//You can also use accountProfileGetImageSize()/accountProfileLoadImage() to load the icon for use with a JPEG library, for displaying the user profile icon. See libnx acc.h.
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}
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accountProfileClose(&profile);
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}
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accountExit();
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}
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// Main loop
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while(appletMainLoop())
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{
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// Scan the gamepad. This should be done once for each frame
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padUpdate(&pad);
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// padGetButtonsDown returns the set of buttons that have been newly pressed in this frame compared to the previous one
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u64 kDown = padGetButtonsDown(&pad);
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if (kDown & HidNpadButton_Plus) break; // break in order to return to hbmenu
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consoleUpdate(NULL);
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}
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consoleExit(NULL);
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return 0;
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}
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