switch-examples/graphics/deko3d/deko_examples/source/tess_simple_tesh.glsl
2020-04-04 13:41:18 +02:00

22 lines
513 B
GLSL

#version 460
layout (triangles, equal_spacing, ccw) in;
layout (location = 0) in vec4 inAttrib[];
layout (location = 0) out vec4 outAttrib;
vec4 interpolate(in vec4 v0, in vec4 v1, in vec4 v2)
{
vec4 a0 = gl_TessCoord.x * v0;
vec4 a1 = gl_TessCoord.y * v1;
vec4 a2 = gl_TessCoord.z * v2;
return a0 + a1 + a2;
}
void main()
{
gl_Position = interpolate(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_in[2].gl_Position);
outAttrib = interpolate(inAttrib[0], inAttrib[1], inAttrib[2]);
}