switch-examples/applet/recording/source/main.c
2018-10-22 13:46:13 -04:00

64 lines
1.6 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
//See also libnx applet.h. See applet.h for the requirements for using this.
int main(int argc, char **argv)
{
u32* framebuf;
u32 cnt=0;
gfxInitDefault();
appletInitializeGamePlayRecording();//Normally this is only recording func you need to call.
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
if (kDown & KEY_Y) {
appletSetGamePlayRecordingState(0);//Disable recording.
}
else if (kDown & KEY_X) {
appletSetGamePlayRecordingState(1);//Enable recording.
}
u32 width, height;
u32 pos;
framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
if(cnt==60)
{
cnt=0;
}
else
{
cnt++;
}
//Each pixel is 4-bytes due to RGBA8888.
u32 x, y;
for (y=0; y<height; y++)//Access the buffer linearly.
{
for (x=0; x<width; x++)
{
pos = y * width + x;
framebuf[pos] = 0x01010101 * cnt * 4;//Set framebuf to different shades of grey.
}
}
gfxFlushBuffers();
gfxSwapBuffers();
}
gfxExit();
return 0;
}